Xbox 360 Archive

New First-person, Multiplayer Shooter Breach Features Physics Based Destructible Environments

New First-person, Multiplayer Shooter Breach Features Physics Based Destructible Environments

Some interesting information about Atomic Games new first-person, multiplayer shooter for the Xbox 360 titled “Breach” has surfaced over the past few days from PAX 2010. The game features destructible environments similar to what we see in Battlefield: Bad Company 2. Buildings, walls and other parts of the game can be destroyed and effect game play. We also embedded a nice video of this in action from PAX East 2010 that has surfaced on YouTube. We will definitely be keeping an eye on this game and its physics/destruction.

from breachgame.com :

Raleigh, North Carolina – March 26, 2010
Atomic Games, a developer of simulations for US military and intelligence agencies and a pioneer in military action games, announced Breach™ today. Breach is a first-person multiplayer shooter that literally blows the floor out from under conventional military shooters. Breach introduces new kinds of destruction that haven’t been seen in any other game, unveils an Active Cover System which allows players to take advantage of any cover as it is ripped apart, and adds in unique, true-to-life spy gadgets which all changes the very nature of multiplayer combat.

Breach uses Atomic’s innovative Hydrogen™ Engine to give players inventive ways to use destruction so they can stun, manipulate, and eliminate their opponents with a new toolbox of tactics. For the first time, virtual warriors can punch holes through floors to get the drop on enemies below, breach both interior and exterior walls, crush enemy fighters by collapsing ceilings and balconies, and even shoot away individual bricks to create “shooter’s holes.” Breach is the first game to mix Atomic’s ground-breaking Active Cover System, which lets players attach instantly to cover, quickly pop in and out of cover, and peak and blind-fire from behind cover, with an environment in which virtually anything that can be used for cover can also be destroyed. As walls get eaten away from bullets and explosions, characters will be able to use the new openings to return fire without leaving the protection of remaining cover.

PAX10 Breach Gameplay

Find out more info at the official Breach website.

GPU PhysX in Metro 2033 Comparison Video

GPU PhysX in Metro 2033 Comparison Video

Zogrim over at PhysXinfo.com has done a really nice GPU PhysX comparison for Metro 2033, showing off what the PhysX effects look like with PhysX enabled and disabled. Like all of Zogrim’s PhysX comparison videos he does a split screen side by side comparison showing what the PhysX effects look like in the game with PhysX On and PhysX off along with normal full screen footage of PhysX on and PhysX off showing off the impressive PhysX effects in Metro 2033.

We have bee excited for Metro 2033 since it was announced it would feature advanced PhysX effects and be a PhysX and graphics showcase when released. In this video you can finally see all the awesome PhysX effects in action in the game. From particle effects, impact debris, grenade explosions,
smoke and fluid effects, this GPU PhysX comparison video for Metro 2033 covers it all.

be sure to check out the previous posts we have made about Metro 2033:

Post Apocalyptic Shooter Metro 2033 to feature Advanced PhysX effects
Metro 2033 Technical Q&A Covers The PhysX Being Implemented In The Game
New PhysX Powered Metro 2033 Screenshots Released
New PhysX Powered Metro 2033 Story Trailer

From the PhysXinfo.com YouTube page and Metro 2033 GPU PhysX comparison video:

Additional physics effects in Metro 2033 title for PC. “Advanced PhysX OFF” vs “Advanced PhysX ON”. Graphics settings – High, DX10. Watching in HD is highly recommended.

GPU PhysX in Metro 2033:

Be sure to check out PhysXinfo.com for more PhysX information on all the latest PhysX enabled games.

Battlefield: Bad Company 2 Gameplay Physics and Destruction Video

Battlefield: Bad Company 2 Gameplay Physics and Destruction Video

YouTube user and Battlefield: Bad Company 2 player, zappload has made a really nice video showing off the physics and destruction in Battlefield: Bad Company 2. In this video zappload goes around shooting things and blowing them up to show the awesome physics and destruction that the games features. If you are not familiar with BFBC2, The game uses the Frostbite Engine and pretty much everything on the battlefield can be destroyed, trees fall down, houses collapse, concrete walls get blown away creating paths not there before, craters are left in the ground, giant holes get blown in the side of the house, at the end of a match there is not much left to hide behind the the entire battlefield looks different like a giant battle did take place.

Be sure to check out our previous postings about the physics and destruction in Battlefield Bad Company 2:

Entire Buildings Collapse in Battlefield Bad Company 2 With Destruction 2.0

The Physics and Destruction of Battlefield Bad Company 2

Battlefield Bad Company 2 Demolition Physics and Destruction DX11 Video


PC Games Hardware Exclusive tech interview on Metro 2033, Asks lots of questions about Physics and PhysX

PC Games Hardware Exclusive tech interview on Metro 2033, Asks lots of questions about Physics and PhysX

PC Games Hardware has done a really nice and in-depth interview about the technology being used in Metro 2033 with Metro 2033 Producer Oles Shishkovstov. The interview goes really in-depth on pretty much every technical aspect of the game from from the game engine being used,DX11, Multi-CPU support and the Physics/PhysX being implemented in the game along with the different features being implemented into the console and PC version of the game. Read the entire article at PC Games Hardware here. We have been pretty excited about Metro 2033 and any news related to it since when released it is supposed to be a PhysX and graphics showcase for NVIDIA.

be sure to check out the previous posts we have made about Metro 2033:

Post Apocalyptic Shooter Metro 2033 to feature Advanced PhysX effects
Metro 2033 Technical Q&A Covers The PhysX Being Implemented In The Game
New PhysX Powered Metro 2033 Screenshots Released
New PhysX Powered Metro 2033 Story Trailer

From the PC Games Hardware Metro 2033 technology interview:

PCGH: It could be read that your game offers an advanced physics simulation as well as a support for Nvidia’s PhysX (GPU calculated physics) can you tell us more details here?

Does regular by CPU calculated physics affect visuals only or is it used for gameplay terms like enemies getting hit by shattered bits of blown-away walls and the like?

Oles Shishkovstov: Yes, the physics is tightly integrated into game-play. And your example applies as well.

PCGH: Besides PhysX support why did you decide to use Nvidia’s physics middleware instead of other physics libraries like Havok or ODE? What makes Nvidia’s SDK so suitable for your title?

Oles Shishkovstov: We’ve chosen the SDK back when it was Novodex SDK (that’s even before they became AGEIA). It was high performance and feature reach solution. Some of the reasons why we did this – they had a complete and customizable content pipeline back then, and it was important when you are writing a new engine by a relatively small team.

PCGH: What are the visual differences between physics calculated by CPU and GPU (via PhysX, OpenCL or even DX Compute)? Are there any features that players without an Nvidia card will miss? What technical features cannot be realized with the CPU as “physics calculator”?

Oles Shishkovstov: There are no visible differences as they both operate on ordinary IEEE floating point. The GPU only allows more compute heavy stuff to be simulated because they are an order of magnitude faster in data-parallel algorithms. As for Metro2033 – the game always calculates rigid-body physics on CPU, but cloth physics, soft-body physics, fluid physics and particle physics on whatever the users have (multiple CPU cores or GPU). Users will be able to enable more compute-intensive stuff via in-game option regardless of what hardware they have.

Read the rest of the article at PC Games Hardware here.

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