- March 9, 2012
- Written by Mark
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The Wii U is not expected to be released until the 2012 holiday season here in North America so it will probably be a long time before we start to see any news of games that will use Havok. Hopefully by the end of the year we hear Havok enter into the same agreements for the other next-generation consoles!.
From the Havok Press Release:
Monday, March 5, 2012 – 23:43
SAN FRANCISCO — March 6, 2012 — Havok™, a premier provider of interactive software solutions for the games and entertainment industry, announced today that it has entered into a worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform. The agreement will give the development community access to the Havok technology to create high-fidelity, immersive games.
“We are very excited to be at the forefront of the new platform,” said David Coghlan, Managing Director of Havok. “We are honored to be providing Havok technology to Wii U developers in order to create great games in all genres. Gamers around the world expect high-fidelity realism and want to immerse themselves into new gaming experiences. This license agreement will give game developers everywhere easy access to Havok’s industry-leading technology. We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!”
For further information, please visit http://www.havok.com/products
Wii U is a trademark of Nintendo.
- July 21, 2011
- Written by Mark
I was pretty excited this past week to hear the rumor from hardocp that AMD will be the GPU choice on all three next generation consoles. This is pretty big news for game physics as it puts NVIDIA and the future of PhysX in a tough spot. Now hardocp is reporting that that the CPU in the next-gen Xbox may be an AMD Fusion Bulldozer variant APU instead of the reported IBM cell processor. Not only is this a huge win for AMD if it is true but it could also mean a HUGE win for video game physics. If a Bulldozer Fusion APU with integrated Radeon graphics was used as the main CPU and paired with a discrete GPU, it could possibly leave the on-board GPU to be used exclusively for OpenCL physics processing.
We reported earlier this month in our “E3 Rumors on Next Generation Console Hardware” article that Microsoft’s next-gen Xbox would likely be sporting a new IBM cell processor, although we did suggest that was not written in stone. We are hearing this week that AMD has very likely locked up the whole shebang with a Fusion Bulldozer variant APU. This of course will be a huge win for AMD.
- July 14, 2011
- Written by Mark
With news starting to surface about the next generation consoles, rumors are starting to surface about the hardware specs that they will use. It was recently announced that the successor to the Nintendo Wii, the Wii U, will use an AMD Radeon GPU for its graphiscs. Rumors are also starting to fly that Sony will start production of PS4 at end of 2011 for a possible 2012 release. If all of this is true then there is no doubt that development is well underway on these next-generation consoles and there is a good bet that the preliminary hardware design has already been laid out. Now [H]ardOCP.com has posted an interesting article about rumors that have surfaced from E3 2011 on the next generation console hardware that these consoles will use and according to HardOCP, “Nintendo, Microsoft, and Sony, are looking very much to be part of Team AMD for GPU”.
If this is true that AMD GPUs will be used for all of the next generation consoles then this could possibly spell certain doom for PhysX or force NVIDIA to port it OpenCL or make it CPU accelerated only. Since GPU accelerated PhysX requires a CUDA capable NVIDIA GPU there would be no way for developers to implement GPU PhysX into their games on consoles that use AMD GPUs. They could always use the CPU Accelerated PhysX like it is done now with many titles but with NVIDIA continuing to push GPU accelerated PhysX for games this will no doubt means an uncertain future for PhysX.
From E3 Rumors on Next Generation Console Hardware:
What looks to be a “done deal” at this point is that AMD will be the GPU choice on all three next generation consoles. Yes, all the big guns in the console world, Nintendo, Microsoft, and Sony, are looking very much to be part of Team AMD for GPU. That is correct, NVIDIA, “NO SOUP FOR YOU!” But NVIDIA already knew this, now you do too.
Read the rest of the article at [H]ardOCP.
August 18, 2012
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
June 21, 2012
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
June 19, 2012
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
June 19, 2012
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
June 11, 2012
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
June 10, 2012
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
June 9, 2012
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
June 3, 2012
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
May 13, 2012
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
May 13, 2012
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
May 12, 2012
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
May 12, 2012
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More