GamePhys

The Video Game Physics Blog

Havok Physics and Animation to Power Nintendo’s Wii U Games

Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The Wii U is not expected to be released until the 2012 holiday season here in North America so it will probably be a long time before we start to see any news of games that will use Havok. Hopefully by the end of the year we hear Havok enter into the same agreements for the other next-generation consoles!.

From the Havok Press Release:

Monday, March 5, 2012 – 23:43

SAN FRANCISCO — March 6, 2012 — Havok™, a premier provider of interactive software solutions for the games and entertainment industry, announced today that it has entered into a worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform. The agreement will give the development community access to the Havok technology to create high-fidelity, immersive games.
“We are very excited to be at the forefront of the new platform,” said David Coghlan, Managing Director of Havok. “We are honored to be providing Havok technology to Wii U developers in order to create great games in all genres. Gamers around the world expect high-fidelity realism and want to immerse themselves into new gaming experiences. This license agreement will give game developers everywhere easy access to Havok’s industry-leading technology. We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!”

For further information, please visit http://www.havok.com/products
Wii U is a trademark of Nintendo.

[source]

Next Generation Console Rumor Update: Xbox Will Use AMD Fusion Bulldozer variant APU

I was pretty excited this past week to hear the rumor from hardocp that AMD will be the GPU choice on all three next generation consoles. This is pretty big news for game physics as it puts NVIDIA and the future of PhysX in a tough spot. Now hardocp is reporting that that the CPU in the next-gen Xbox may be an AMD Fusion Bulldozer variant APU instead of the reported IBM cell processor. Not only is this a huge win for AMD if it is true but it could also mean a HUGE win for video game physics. If a Bulldozer Fusion APU with integrated Radeon graphics was used as the main CPU and paired with a discrete GPU, it could possibly leave the on-board GPU to be used exclusively for OpenCL physics processing.

From [H]ardOCP:

We reported earlier this month in our “E3 Rumors on Next Generation Console Hardware” article that Microsoft’s next-gen Xbox would likely be sporting a new IBM cell processor, although we did suggest that was not written in stone. We are hearing this week that AMD has very likely locked up the whole shebang with a Fusion Bulldozer variant APU. This of course will be a huge win for AMD.

Source

Rumor: AMD will be the GPU choice on all three next generation consoles

With news starting to surface about the next generation consoles, rumors are starting to surface about the hardware specs that they will use. It was recently announced that the successor to the Nintendo Wii, the Wii U, will use an AMD Radeon GPU for its graphiscs. Rumors are also starting to fly that Sony will start production of PS4 at end of 2011 for a possible 2012 release. If all of this is true then there is no doubt that development is well underway on these next-generation consoles and there is a good bet that the preliminary hardware design has already been laid out. Now [H]ardOCP.com has posted an interesting article about rumors that have surfaced from E3 2011 on the next generation console hardware that these consoles will use and according to HardOCP, “Nintendo, Microsoft, and Sony, are looking very much to be part of Team AMD for GPU”.

If this is true that AMD GPUs will be used for all of the next generation consoles then this could possibly spell certain doom for PhysX or force NVIDIA to port it OpenCL or make it CPU accelerated only. Since GPU accelerated PhysX requires a CUDA capable NVIDIA GPU there would be no way for developers to implement GPU PhysX into their games on consoles that use AMD GPUs. They could always use the CPU Accelerated PhysX like it is done now with many titles but with NVIDIA continuing to push GPU accelerated PhysX for games this will no doubt means an uncertain future for PhysX.

From E3 Rumors on Next Generation Console Hardware:

What looks to be a “done deal” at this point is that AMD will be the GPU choice on all three next generation consoles. Yes, all the big guns in the console world, Nintendo, Microsoft, and Sony, are looking very much to be part of Team AMD for GPU. That is correct, NVIDIA, “NO SOUP FOR YOU!” But NVIDIA already knew this, now you do too.

Read the rest of the article at [H]ardOCP.

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