GamePhys

The Video Game Physics Blog

Sprinkle for Android and iOS uses Realistic Water Physics

Sprinkle is a neat water-physics based puzzler from Mediocre Games for Android and iOS devices that uses SPH(smoothed particle hydrodynamics) basically PhysX water to make for a really interesting and unique mobile game. This uses the same type of fluid simulation we have seen before with the with NVIDIA PhysX Research: Real-Time Eulerian Water Simulation and PhysX Fluid Simulation in Alice: Madness Returns Technical Article.

Mediocre Games developer, Dennis Gustafsson did an interview with the NVIDIA Tegra Zone where he talks about how using the dual core Tegra 2 mobile chip from NVIDIA enabled them to use such advanced fluid physics. With Sprinkle one of the cores on the Tegra chip is dedicated to the physics fluid simulation while the other core is used for the rest of the game. Check out the interview below.

The game is available for the following devices:
iPhone 3GS / 4
iPad 1 / 2
iPod Touch 3rd gen / 4th gen
Android phones powered by NVIDIA Tegra 2
Android tablets powered by NVIDIA Tegra 2

From the official Sprinkle website and description:

Using a water cannon mounted on a crane, players must adjust the height and angle of the cannon to fight fires, move obstacles, spin wheels and activate traps in this challenging water-physics based puzzler! But squirt carefully as you will run out of water and the less water you use, the more drops you earn!

Using some of the most realistic water physics seen on a touch device yet, Sprinkle is a brain-teasing game that will have players straining to figure out each puzzle and obstacle.

Sprinkle features

Amazing water physics – Some of the most realistic water physics ever seen on a touch device make Sprinkle an exciting and addictive puzzler.

Sprinkle Interview (Tegra Zone):

Sprinkle: Water Splashing Fire Fighting Fun!:

New Nvidia PhysX Demo: Raging Rapids Ride

PhysXinfo.com has some information and a new movie about a new PhysX demo from NVIDIA titled “Raging Rapids Ride”. The demo does not look that impressive at first however what you are watching is actually PhysX based water that is using intensive and complex real-time fluid simulation for realistic water effects. Check out the video below and PhysXinfo.com for more information about this new PhysX demo.

From PhysXinfo.com:

It using PhysX SDK based objects with custom hybrid water simulation, utilizing both height field fluid solver and particle simulation. Boat behavior is a little choppy, especially when it collides with waterside surface, but water simulation looks very impressive.

Grid based shallow water flowing pass a terrain with high slope is automatically turned into particle waterfall, and than – back to height field water (thus, two different fluid solvers are used simultaneously).

Read the rest here.

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