Mediocre Games developer, Dennis Gustafsson did an interview with the NVIDIA Tegra Zone where he talks about how using the dual core Tegra 2 mobile chip from NVIDIA enabled them to use such advanced fluid physics. With Sprinkle one of the cores on the Tegra chip is dedicated to the physics fluid simulation while the other core is used for the rest of the game. Check out the interview below.
The game is available for the following devices:
iPhone 3GS / 4
iPad 1 / 2
iPod Touch 3rd gen / 4th gen
Android phones powered by NVIDIA Tegra 2
Android tablets powered by NVIDIA Tegra 2
Using a water cannon mounted on a crane, players must adjust the height and angle of the cannon to fight fires, move obstacles, spin wheels and activate traps in this challenging water-physics based puzzler! But squirt carefully as you will run out of water and the less water you use, the more drops you earn!
Using some of the most realistic water physics seen on a touch device yet, Sprinkle is a brain-teasing game that will have players straining to figure out each puzzle and obstacle.
Sprinkle features
Amazing water physics – Some of the most realistic water physics ever seen on a touch device make Sprinkle an exciting and addictive puzzler.
PhysXinfo.com has some information and a new movie about a new PhysX demo from NVIDIA titled “Raging Rapids Ride”. The demo does not look that impressive at first however what you are watching is actually PhysX based water that is using intensive and complex real-time fluid simulation for realistic water effects. Check out the video below and PhysXinfo.com for more information about this new PhysX demo.
It using PhysX SDK based objects with custom hybrid water simulation, utilizing both height field fluid solver and particle simulation. Boat behavior is a little choppy, especially when it collides with waterside surface, but water simulation looks very impressive.
Grid based shallow water flowing pass a terrain with high slope is automatically turned into particle waterfall, and than – back to height field water (thus, two different fluid solvers are used simultaneously).
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
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