There is a pretty cool new PhysX GPU benchmark you can download from a new third person shooter being developed by Epic games in China called Mars.The game and demo implements GPU PhysX effects on a pretty large scale with everything from fluid, particles, cloth, smoke, and destruction. You can find out more info from Geforce.cn and the games website. The level in the benchmark is called Global Mission and shows off the entire range of PhysX effects that are implemented into the game. Check out a video of the demo below.
Bohemia Interactive has announced that Arma 3 will be coming to the PC in the summer of 2012. I was pretty excited to hear this news along with the news that they will be keeping Arma 3 a PC exclusive title but what even more exciting was the news that Arma 3 will be implementing the PhysX engine for in-game physics. There is not much information yet about the exent to which PhysX will be used but on the website and the announcement it says that PhysX will be used for “Physical Simulation & Improved Animations – Take advantage of PhysX™ supported vehicle simulation, in-game interactions and the revamped animation system.” GameSpot’s live camera 1 at Bohemia Interactive’s booth at E3 2011 also has some great in-game footage of the game and it shows a test area with PhysX based objects and vehicles interacting with each other. Check out the video below (embedded to start at the physics part) and be sure to keep checking back in here for more information on Arma 3 and the PhysX/Physics news for it.
Prague, Czech Republic 19th May – Bohemia Interactive, the award-winning independent Czech development studio, is pleased to announce the development of Arma 3, the brand new instalment in its series of critically acclaimed realistic military simulators. Combining over 10 years of experience, building upon the strength of its predecessors, and set in the most detailed environment of the series to date, Arma 3 offers gamers radical engine improvements and a unique sandbox-style military gameplay experience. The next chapter of this stunning military simulation game is scheduled for release exclusively for PC in Summer 2012.
Some of the key features of Arma 3 include:
* Single-Player Campaign – Evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
* Vehicles & Weapons – Control a multitude of aircraft, vehicles and ships with accurate simulation; shoot anything from pistols to sophisticated weapon platforms.
* Customizable Soldier Load – Choose your uniform; assemble your weapon kit; change your load-out; get loaded up.
* Physical Simulation & Improved Animations – Take advantage of PhysX™ supported vehicle simulation, in-game interactions and the revamped animation system.
* Rich & Authentic Environment – Explore an unsurpassed military combat experience set on an authentic Mediterranean island modelled from real geographic data.
* Multiplayer Gameplay – Experience both cooperative & competitive scenarios with the full support of dedicated servers for both Windows and Linux.
* Completely Extensible & Moddable – Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.
NVIDIA has released the PhysX 3.0 SDK for developers and features a plethora of new improvements to the previous PhysX SDK. New features include support for streaming, larger levels, better multithreading support and more that you probably need to be a developer to understand. This is exciting though in hopes that we will start to see more PhysX features from this new 3.0 SDK implemented into games. Zogrim over at PhysXinfo has done a nice write up going a little but more in-depth about the new features of the 3.0 SDK, check it out here.
I am very pleased to announce the launch of a brand new version of the very popular NVIDIA PhysX SDK. The new PhysX 3.0 SDK is available to all registered developers on our developer support website located at: http://supportcenteronline.com/ics/support/default.asp?deptID=1949
PhysX is the world’s most pervasive physics solution for highly realistic and real-time simulation based effects for games, film and more. Version 3.0 of PhysX has been over three years in the making and features a new modular architecture and a completely rewritten PhysX engine. It provides a significant boost in overall performance, as well as efficient, reliable simulations across a broad spectrum of multi-core gaming devices – such as PCs, notebooks and gaming consoles, as well as emerging gaming platforms like handheld game devices, tablets, and smartphones.
PhysX 3.0 is available for all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, OSX, Linux and Android. PhysX 3.0 is designed to run on a variety of CPU architectures. Performance can be accelerated by any CUDA™-enabled NVIDIA GPU – including any GeForce 8-series or higher graphics card.
For more information on NVIDIA PhysX and APEX technologies, please visit: www.nvidia.com/physx.
Now this is pretty cool. Somebody has made a PhysX powered Jenga game. Check it out below. The person that made it has some more videos of it on their YouTube page.
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
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