Free Falling Blocks AKA Physics Based Tetris is a really interesting idea to change a game we have been playing for years. In Free Falling Blocks the Tetris blocks fall down based upon physics and then react to the bottom and the other blocks based upon physics, which is being powered by Bullet Physics. The creator of this has uploaded a video to YouTube showing this in action. There is also a video on YouTube of a PhysX powered Tetris like game which looks like it is being developed for the iPhone. Pretty interesting stuff, check out the videos below.
A demo of a physics based falling blocks game I’m developing. It looks better then in the video, and the win message at the end is off because I forgot to turn off lighting for that bit. Also the audio loses syne… but the game has impact sounds like at the beginning. The game was over 22minutes so I had to cut it down some. I will upload better videos once I make more significant changes. I have lots of enhancements still in store for this.
The pieces are manipulated by applying left/right and rotational forces. At each level the blocks gain more and more mass, thus making those forces have less effect. There is also a super gravity button that makes it fall faster which doesn’t change as the mass increases because that’s how gravity works. Because of the on restrained nature of the pieces, it’s easily possible to get them stuck in a bad position, they won’t lock in like that, and you can press r to teleport them back to the starting point (with a 100 point deduction for teleportation costs.) For most of the game I was using the super gravity and the quick lock. Without the quicklock (w) the piece will need to settle for a couple seconds before locking. In both cases it needs to be aligned closely to the grid in order to lock, you can notice a few times where the piece flashes, that’s because I tried to lock when it wasn’t lined up.
www.freefallingblocks.com will be updated as I progress.
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
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