YouTube user and Battlefield: Bad Company 2 player, zappload has made a really nice video showing off the physics and destruction in Battlefield: Bad Company 2. In this video zappload goes around shooting things and blowing them up to show the awesome physics and destruction that the games features. If you are not familiar with BFBC2, The game uses the Frostbite Engine and pretty much everything on the battlefield can be destroyed, trees fall down, houses collapse, concrete walls get blown away creating paths not there before, craters are left in the ground, giant holes get blown in the side of the house, at the end of a match there is not much left to hide behind the the entire battlefield looks different like a giant battle did take place.
Be sure to check out our previous postings about the physics and destruction in Battlefield Bad Company 2:
Though these are pretty old videos now, they came out long before we started GamePhys. We thought you would find these physics videos interesting as the videos themselves were not that popular however they show off some impressive and amazing video game physics from the Infernal Engine VELOCITY Physics engine. Infernal Engine was recently used for the Ghost Busters video game and features the VELOCITY Physics engine that can run it’s physics calculations on Multi-Core CPU’s.
Why license another piece of middleware for your project? The Infernal Engine’s complete solution includes the VELOCITY® Physics Engine, a highly advanced physics simulator. Designed around the needs for amazing destructible environments in Ghostbusters: The Video Game, VELOCITY provides immersive interaction for your title.
Key Features
Advanced collision system maintains thousands of simulating objects on next-gen hardware
Advanced dynamic destruction for scenery & environmental objects
Accurate vehicle driving dynamics
Ultra-real human body physics with anatomical joint constraints and simulated muscles/tendons
Advanced hair and cloth simulation for actors
Infernal Engine VELOCITY Physics Tornado PC Demo:
Infernal Engine VELOCITY Physics Ghost Busters Gameplay and Testing Favorite:
YouTube User freedomliberator has made a really nice video from the retail version of Battlefield bad Company 2 showing off the physics and destruction that the game has. In this video he keeps shooting grenades at buildings until they completely collapse showing off the awesome destruction in the game. If you are not familiar with BFBC2, The game uses the Frostbite Engine and pretty much everything on the battlefield can be destroyed, trees fall down, houses collapse, concrete walls get blown away creating paths not there before, craters are left in the ground, giant holes get blown in the side of the house, at the end of a match there is not much left to hide behind the the entire battlefield looks different like a giant battle did take place.
Check out the video below.
Be sure to check out our previous postings about the physics and destruction in Battlefield Bad Company 2:
PC Games hardware as done a really nice and in-depth Q&A interview with the Battlefield: Bad Company 2 PC version producer, Anders Gyllenberg. In the interview pretty much every technical aspect of the PC version of BFBC2 was talked about, from the use of DX11, ATI Eyefinity support, AA support, Multicore CPU support, and most interesting to us the physics used in the game. As we know BFBC2 uses the Havok Physics engine to produce some impressive physics and destructible environments in the game but PCGH asks why they chose a middleware physics solution such as Havok and asks what his opinion is on GPU-Accelerated physics. Read the rest of the interview here.
PCGH: Frostbite Engine uses Havok physic engine. Why do you decide to work with a middleware solution? Does Frostbite support an advanced destruction system [yeah, we know it do so “Destruction 2.0”] like terra forming or other physic that influences gameplay? What is your personal opinion about GPU-accelerated PhysX or physics in general?
Anders Gyllenberg: Havok is a good base for us and we have built many layers of our own on top of it to support destruction and our large-scale multiplayer worlds. One interesting feature and quite unique feature is the destructible terrain – it actually affects gameplay and allows the player to take cover in the craters created. We are currently performing all our physics computations on the CPU cores in parallel. CPU/GPU hybrid solutions are an interesting future prospect.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More