Andrew Elliott (also known as elliottad or MohawkADE) who recently made a very cool video for the Crank That S#!T Up with PhysX Video contest, has now made a new and very impressive video detailing the history of PhysX and the Ageia PhysX(PPU). Half of the video goes over the history of the Ageia PhysX card all the way up until Ageia and PhysX technology was acquired by Nvidia. Elliot then talks about whether or not the Aegia PhysX card is still a good solution if you are looking into a dedicated PhysX card for your system. As we know the answer is no as the Aegia PPU is no longer supported by Nvidia with newer PhysX driver releases. Elliot also covers the fact that the PhysX processing power required for games continues to increase causing laggy gameplay in newer games if a Ageia card is used.
This is a great video if you are not that familiar with Aegia and the PPU that started it all. Check it out below and be sure to check out Elliot’s YouTube Page here.
This is an informational video about the Ageia PhysX Card, also known as the PPU, and it’s impact on modern PC gaming. This video also discusses potential benefits and cons one may receive by owning one in this day in age.
Really a bit of an Ageia PhysX FAQ for noobs. If you’re already familiar with the PhysX card and you’re a hardcore new-age gamer, then I would not suggest this video to you.
Geeks.com is selling the original Physics Processing Unit (PPU), the BFG AGEIA PPU for only $14.99. Even though NVIDIA has dropped all support for this card and very difficult to get working with Windows 7 ,this is no doubt a great collectors item for any geek or video game physics fan.
I dont think using a “broken” dedicated card for physx is a good idea. Unless you know what exactly is causing the distortion, you are taking a big risk.
The thing is the physx card being used isnt doing any video rendering, its “computing,” doing the calculations for physics.
endering is “computing”, just as much as PhysX is. It’s all math.
If something is wrong with the actual GPU to the point where it’s producing visible artifacts, it’s quite likely to produce some massive errors (and problems) when calculating physics operations.
That said, if what’s causing the video distortion is further down the line from any computational errors on the part of the GPU, it may work. I wouldn’t bet on it though.
With the recent announcement of the EVGA and Nvidia Halloween launch event on October 30th that promises to “Take PhysX to the next level” with a new PhysX themed video card that is not based on the new Fermi architecture, people are wondering what it could be. Rumors and speculation are popping up all over the internet about the new card being a dedicated PhysX card. On the EVGA website’s launch event page it states that the new card is “a rocking new graphics card designed by NVIDIA and EVGA to take PhysX to the next level”. It sounds a lot like it might be a dedicated PhysX card or PPU( Physics Processing Unit). This would make a lot of sense as the AGEIA PPU has pretty much fallen off the radar with cheaper Nvidia series 8 and above cards being able to perform the same function at half the price, also Nvidia has stated that AGEIA PPU support would cease with future Windows 7 drivers.
With more and more games supporting PhysX and a lot of people being confused about how to run a dedicated PhysX card, so it would make a lot of sense for Nvidia or EVGA to release a new PPU.
The marketing for such a card could also fall into place with the recently released P55 Chipset that features “PhysX ready motherboards” in case you missed out on this HardwareCanucks has an excellent article on the P55 chipset and the “PhysX Ready” certification from Nvidia that motherboards with enough PCI-E slots can have.
Nvidia has implemented a new “PhysX Ready” certification code for certain motherboards that come properly equipped and ready to install a dedicated PhysX slot. I know many of you have been wondering what the use of that PCI-E x4 slot is on most of the P55 boards we have been seeing to date and now you know why: this is a dedicated slot needed for Nvidia’s PhysX certification. You can run any card above a 9600 GT (they recommend using at least a 9800GT) in this slot for additional physics processing power.
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
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