GamePhys

The Video Game Physics Blog

John Carmack: Not a Big Fan of PhysX

At the Recent Keynote event at QuakeCon 2009 John Carmack answered a question on hardware PhysX . It turn’s out John is not a big fan of PhysX. He believes that Ageia along with PhysX was just made to be a start-up in hopes to get acquired. Eventually Nvidia did just that and John “hopes that Nvidia didn’t pay a whole lot of money for it”.


New Darkest of Days PhysX comparison video from Nvidia

Nvidia has uploaded a new PhysX comparison video for the Darkest of Days game. It’s showcasing some new effects, like dynamic fog, smoke and ash in action. The video does a side-by-side comparison showing what the game looks like with the PhysX effects on and off. Zogrim over at PhysXinfo.com also recently made a nice comparison video showing the effects that PhysX adds to the game when enabled, be sure to check it out here.


New NVIDIA PhysX System Software 9.09.0814 WHQL

NVIDIA Has released a new WHQL PhysX System Software package. You can download it here 9.09.0814 WHQL

change log from the download page:

  • Optimized for best performance in the PhysX title: Terminator Salvation.
  • Optimized for best performance in the PhysX title: Batman Arkham Asylum.
  • Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory and 32 processor cores (stream processors).
  • Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads on www.geforce.com.
  • Runtime upgrade ONLY for AGEIA PhysX processors users. (New AGEIA PhysX processors installations should install older PhysX system software such as version 8.09.04 – prior to installing this update). Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.
  • Includes runtimes for the PhysX SDK 2.8.3
  • Includes the latest PhysX runtime builds to support all released PhysX content.
  • Supports NVIDIA PhysX acceleration on GeForce via CUDA 2.0 for SDK versions 2.7.3, 2.7.2, 2.7.5, 2.8.0, 2.8.1 and 2.8.3 (requires graphics driver v177.81 or later).
  • Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (requires graphics driver v180.00 or later)

New Terminator Salvation PhysX Side-by-Side Comparison Videos

The Terminator Salvation page over at nzone has been updated with two new videos showing the new PhysX features that will be implemented in an upcoming patch. The two videos are side-by-side comparison videos. The first video shows PhysX OFF and ON side-by-side showing what the game would look like with PhysX enabled or disabled and how the different PhysX features would make the game look. The second video shows the game running with PhysX enabled on the GPU and disabled running on the CPU, which as you can tell is almost not an option.

There is also a link for a TIME DEMO which brings you to an empty page claiming the TIME DEMO IS COMING SOON. Sounds like another great PhysX benchmark tool is going to be released shortly.


Page 68 of 69« First...102030...6566676869

Recent News

Some Awesome Apex PhysX Destrcution Videos

August 18, 2012Leave a Comment

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More

3DMark 2012 DirectX 11 Tech Demo uses Fluid Dynamics Simulation

June 21, 2012Leave a Comment

Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More

Dedicated PhysX test system up and running

June 19, 2012Leave a Comment

Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More

Hawken Developer Interview talks GPU PhysX and APEX effects

June 19, 2012Leave a Comment

I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More

Planetside 2: “Everything uses real-time physics using the NVIDIA PhysX engine”

June 11, 2012Leave a Comment

I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More

Havok Destruction and Havok Physics power INVERSION

June 10, 20121 Comment

INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More

Indie Top-down Shooter Recruits uses PhysX with Destructible Buildings

June 9, 2012Leave a Comment

Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More

Arma 3 – ‘E3 2012 Sneak Preview’ Trailer with vehicle PhysX

June 3, 2012Leave a Comment

A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More

Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU

May 13, 20122 Comments

Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More

Free-to-play Mech Combat Game Hawken will have GPU PhysX

May 13, 20122 Comments

Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More

Passion Leads Army DX11 Benchmark Uses GPU PhysX

May 12, 2012Leave a Comment

PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More

Havok Destruction Simulation Video (Again)

May 12, 2012Leave a Comment

I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More