GamePhys

The Video Game Physics Blog

Your PhysX Questions answered in the PhysX FAQ

Have you ever asked yourself What is PhysX? What is calculated by PhysX? How does a CPU process physics? How does a PPU process physics? How does a GPU process physics? Why are GPU’s better than CPU’s for physics? Well then look no further than the PhysX FAQ over at the overclock.net forums.

From the PhysX FAQ:

The main reason I am writing this FAQ is because I think that people are a little confused about what PhysX is, what it can do, and why I think it works better on GPU’s than on CPU’s.

What is PhysX

PhysX was originally the product of Ageia, a company based in California, which was founded in 2002. PhysX was originally designed to be a hardware physics solution. Specifically, it was sold on a PCI or PCI-E 1x style card, called a Physics Processing Unit, or PPU. It was designed to offload the physics calculations from the main Central Processing Unit, allowing the CPU to focus on other things, resulting in a higher framerate in video games. Also, since the PPU was dedicated to handling physics calculations, physics based effects became more accurate and often had more physics based objects flying about. The Ageia PPU was a large parallel processor, similar to a Graphics Processing Unit, or GPU.

Check out the PhysX FAQ for a lot more of your PhysX questions to be answered.


How PhysX Makes Batman: Arkham Asylum Better

Kotaku has posted a new video showing “How PhysX Makes Batman: Arkham Asylum Better”, the video is pretty much a new trailer for Arkham Asylum but shows off all the different PhysX Features that are implemented in the game. After watching this video you may want to play this on a PC with an Nvidia graphics card that supports PhysX.

From Kotaku:

Now that many of us have experienced Batman: Arkham Asylum on the console, let’s see if it was worth delaying the PC version to add support for NVIDIA’s PhysX technology.

The verdict? While it certainly doesn’t seem to effect the gameplay, little touches like the flowing of his cape, the swirling of debris, and the way those banners flutter when you toss a batarang through them should help make the experience just a bit more immersive. Is it worth a three week delay? I’ve a feeling that once PC gamers have the game in their hands the delay will be completely forgotten.

In case you missed it you may also want to check out Zogrim’s PhysX comparison video from PhysXinfo.com showing off the different PhysX features that are implemented in Batman Arkham Asylum. The comparison video from PhysXinfo.com shows what the game looks like with PhysX on and off.


New Unreal Tournament 3 video shows off PhysX enabled Destruction

th3Bl00dfu3l3d has posted a new video on YouTube showing off the PhysX levels in Unreal Tournament 3. If you are interested in trying out the PhysX mod for Unreal Tournament 3 you can download it and find more info here http://www.nzone.com/object/nzone_ut3_physxmod.html.

The Extreme NVIDIA PhysX mod pack includes 3 maps and requires a full version of Unreal Tournament 3 with the following UT3 PATCH installed – It is not a stand-alone title. Make sure to enable “Hardware Physics” under Video Settings in the UT3 settings. Driver release v177.39 or later is required for GPU PhysX hardware acceleration.


GPU PhysX in Ghost Recon Advanced Warfighter 2 Comparison Video

Zogrim over at PhysXinfo.com has posted a new PhysX comparison video for Ghost Recon Advanced Warfighter 2 showing off the different features that PhysX brings to the game.

We’ve uploaded PhysX comparison video for Ghost Recon Advanced Warfigter 2. Developed by GRIN for PC, this game came out in 2007, featuring Ageia PhysX support, and was augmented with GPU physics processing later via PhysX driver update. Still looks decent.

PhysXinfo.com also has a page dedciated to Ghost Recon Advanced Warfighter 2 with more information and PhysX comparison screenshots http://physxinfo.com/data/vreview_graw2.html

Be sure to check out the other PhysX comparison videos from other recent PhysX enabled games

Batman Arkham Asylum: http://www.gamephys.com/2009/08/13/the-physx-in-batman-arkham-asylum-demo/

Cryostasis: http://www.gamephys.com/2009/08/23/new-cryostasis-physx-comparison-video-from-nvidia/

Darkest of Days: http://www.gamephys.com/2009/08/19/new-darkest-of-days-physx-comparison-video-from-nvidia/

Terminator Salvation: http://www.gamephys.com/2009/08/13/new-terminator-salvation-physx-side-by-side-comparison-videos/


Page 64 of 67« First...102030...6263646566...Last »

Recent News

GamePhys is Building a Dedicated PhysX test System

March 18, 20128 Comments

I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More

Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence)

March 11, 2012Leave a Comment

On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More

Rumor: Sony Playstation 4 will be an x86 CPU with an AMD GPU

March 10, 2012Leave a Comment

We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More

New Apex PhysX Impact Destruction Demonstration with Plaster Effects

March 10, 2012Leave a Comment

Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More

Havok Physics and Animation to Power Nintendo’s Wii U Games

March 9, 2012Leave a Comment

Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More

Fluid Sandbox (PhysX SPH Simulation with SSF)

March 8, 2012Leave a Comment

F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More

Cool UDK PhysX videos 3/8/2012

March 8, 2012Leave a Comment

I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa

Epic to Demo Unreal Engine 4 at GDC 2012

March 4, 2012Leave a Comment

Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More

NVIDIA 295.73 WHQL Drivers Released with New PhysX System Software

March 4, 2012Leave a Comment

NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More

Intel Ivy Bridge Havok Physics Destruction and Cloth Demos

February 16, 2012Leave a Comment

This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More

New Apex PhysX Art Gallery Destruction Video

February 16, 2012Leave a Comment

The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More

Rumor: NVIDIA Kepler/GK104 to Have Dedicated PhysX Hardware

February 16, 20121 Comment

Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More

Bad Behavior has blocked 454 access attempts in the last 7 days.