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No PhysX Enabled Dark Void PC Demo Planned

Earlier today it was reported that NVIDIA would be showing off Dark Void with GPU PhysX at CES 2010 this week. Also Shacknews was reporting that the demo for the console versions of Dark Void would be released this week but with no word on the PC version demo. Now Big Download is reporting that they emailed Capcom’s PR reps to find out if the demo would be released for the PC anytime soon and the response was not what we want to hear.

from Big Download.com:

The publisher announced today that the demo for Airtight Games’ third person action title will be released tomorrow for the Xbox 360 and Thursday for the PS3 and will let folks with those consoles check out both on-foot action as well as its signature jetpack action.

The full game is also coming to the PC but when Big Download emailed Capcom’s PR reps to find out if the demo would be released for the PC as well the response was simply, “Looks like it’s console only.” And so yet another multiplayer game release puts the PC version on the second class citizen level.

Source

Pretty big dissapointment not just because the PC community is once again getting treated like but it would have been nice to have a new GPU PhysX enabled game to play around with.


Dark Void with GPU PhysX Will Be Shown at CES 2010

It is being reported over at PhysXinfo.com that the PC version of Dark Void is going to be shown at CES 2010 which is being held in Las Vegas from January 7-10. The game is going to be shown by NVIDIA with one GF100 (Fermi) card running Dark Void on three monitors setup, with PhysX effects and 3D Vision enabled. We have been excited for Dark Void Since since it was announced that the game would be implementing advanced PhysX effects along with the Cinematic Trailer and Gameplay Footage was released several months ago. Meanwhile Shacknews is reporting that the Dark Void demo will be landing on consoles this week, however no word on a PC demo.


from PhysXinfo.com:

According to capcom-unity.com, Dark Void “with special Nvidia-powered PhysX enhancements” will be presented at PC Gaming Alliance Booth – North Hall #5616.

Moreover, user Zed X, referring to invitation for CES show, reports on XtremeSystems.com forums that NVIDIA will showcase one GF100 (Fermi) card running Dark Void on three monitors setup, with PhysX effects and 3D Vision enabled.

Read the rest of the article here.

From The Dark Void nZone.com page:

The extensive use of NVIDIA® PhysX® and APEX technologies delivers stunning in-game physics effects. In fact, when it ships in the fall of 2009, Dark Void will have the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the game’s innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce® GPUs when played on compatible PCs.

The game utilizes both NVIDIA PhysX and APEX technologies to deliver an inspired, interactive experience, complete with a GPU-accelerated particle system that is used extensively for weapons and debris effects.

If you have not heard about Dark Void before be sure to check out more info at the official Dark Void Website and the trailer and gameplay video below.


New Unreal Development Kit Videos Show PhysX Based Destruction

With the recent release of the Unreal Development Kit we have begun to see some impressive demos of the PhysX destructible features that are included. We recently covered the Fracture Test that shows and entire Unreal level that is completely destructible and also the more simple PhysX Wall Test and also Video tutorials on how you can can create your own PhysX destructibles with the Unreal Development kit.

As more people start to play around the Unreal Development Kit and the PhysX destructibles more and more cool demonstrations are being made. Below we embedded some newer videos that have been posted to YouTube showing off some impressive PhysX destructible demos. The first video is the most impressive showing off an entire bridge collapsing after 2 rockets hit. The last 2 video are just more simple walls showing fracture tests but still amazing to look at. Just imagine when modders and game developers really start to implement this stuff into games.


[UDK] Destruction Bridge Test by SadEye7900

Unreal Development Kit – PhysX Destructables Test by FlamingRain231

UDK: Fracture Test by parkinsonliam



PhysXinfo.com PhysX 2009: Year in Review

Zogrim over at PhysXinfo.com has put together a nice write up taking a look at PhysX over the past year and what progress has been made in games,development and PhysX hardware. Read the entire article here.

from PhysXinfo.com:

Finally, it’s time to tally up a total – here is our brief summary on what PhysX Technology has achieved over the past year.

To be honest, situation with GPU PhysX games was not as good as Nvidia promised us previously. Far from “25 [games] between January and March 2009“, not to mention that previously announced hardware PhysX support was suspended in some tiltes, like Bionic Commando or Terminator Salvation.

Though, past year has brough us some memorable PhysX games, like Mirror’s Edge, Sacred 2, Cryostasis and, of course, Batman: Arkham Asylum. 7 titles with GPU PhysX content for 2009 – in total.

Read the rest of the article here.

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