The publisher announced today that the demo for Airtight Games’ third person action title will be released tomorrow for the Xbox 360 and Thursday for the PS3 and will let folks with those consoles check out both on-foot action as well as its signature jetpack action.
The full game is also coming to the PC but when Big Download emailed Capcom’s PR reps to find out if the demo would be released for the PC as well the response was simply, “Looks like it’s console only.” And so yet another multiplayer game release puts the PC version on the second class citizen level.
Pretty big dissapointment not just because the PC community is once again getting treated like but it would have been nice to have a new GPU PhysX enabled game to play around with.
According to capcom-unity.com, Dark Void “with special Nvidia-powered PhysX enhancements” will be presented at PC Gaming Alliance Booth – North Hall #5616.
Moreover, user Zed X, referring to invitation for CES show, reports on XtremeSystems.com forums that NVIDIA will showcase one GF100 (Fermi) card running Dark Void on three monitors setup, with PhysX effects and 3D Vision enabled.
The extensive use of NVIDIA® PhysX® and APEX technologies delivers stunning in-game physics effects. In fact, when it ships in the fall of 2009, Dark Void will have the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the game’s innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce® GPUs when played on compatible PCs.
The game utilizes both NVIDIA PhysX and APEX technologies to deliver an inspired, interactive experience, complete with a GPU-accelerated particle system that is used extensively for weapons and debris effects.
If you have not heard about Dark Void before be sure to check out more info at the official Dark Void Website and the trailer and gameplay video below.
As more people start to play around the Unreal Development Kit and the PhysX destructibles more and more cool demonstrations are being made. Below we embedded some newer videos that have been posted to YouTube showing off some impressive PhysX destructible demos. The first video is the most impressive showing off an entire bridge collapsing after 2 rockets hit. The last 2 video are just more simple walls showing fracture tests but still amazing to look at. Just imagine when modders and game developers really start to implement this stuff into games.
[UDK] Destruction Bridge Test by SadEye7900
Unreal Development Kit – PhysX Destructables Test by FlamingRain231
Zogrim over at PhysXinfo.com has put together a nice write up taking a look at PhysX over the past year and what progress has been made in games,development and PhysX hardware. Read the entire article here.
Finally, it’s time to tally up a total – here is our brief summary on what PhysX Technology has achieved over the past year.
To be honest, situation with GPU PhysX games was not as good as Nvidia promised us previously. Far from “25 [games] between January and March 2009“, not to mention that previously announced hardware PhysX support was suspended in some tiltes, like Bionic Commando or Terminator Salvation.
Though, past year has brough us some memorable PhysX games, like Mirror’s Edge, Sacred 2, Cryostasis and, of course, Batman: Arkham Asylum. 7 titles with GPU PhysX content for 2009 – in total.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More