YouTube user KilerChese has made two videos showing off GenL’s Hybrid PhysX Mod running on his ATI HD4870 X2 and his EVGA GeForce 8800 GTX( Dedicated PhysX Card). The video shows the screen running GPU-Z to confirm that both an ATI video card as the main renderer is running along with the 8800GT for dedicated PhysX and then run PhysX fluimark and several other PhysX benchmarks to see the performance difference running with the dedicated NVIDIA PhysX card makes. Check out the videos below.
ATI Drivers – Catalyst 10.3
Nvidia Drivers – GeForce 197.45
PhysX Driver – 9.10.0.0222(Included with Metro 2033)
CPU – i7 920 @ 2.66GHz
GPU – VisionTek HD 4870 X2
PhysX GPU – EVGA GeForce 8800 GTX @ 650/1500/1000
GenL’s Hybrid PhysX Mod does not work on single vendor, aka computers with only ATI video cards. You need an Nvidia GPU to make use of Nvidia PhysX because it requires CUDA to run. PhysX cards do not need full 16x PCI-E slots to work at maximum, an open 4x or even 1x slot will work, as shown in this article. http://physxinfo.com/news/880/dedicat…
For help and additional information on GenL’s Hybrid PhysX Mod please go to NGOHQ.com. There you can talk with other users about their experiences with Hybrid PhysX and get the latest Hybrid PhysX update’s on the forums.
YouTube user tomeredlich has made a pretty nice video of several PhysX demos put together showing off the awesomeness of PhysX and uploaded it to YouTube, check it out below.
bit-tech has some interesting and great news this morning about the future of PhysX. In a recent Q&A session, bit-tech talked to Nvidia’s director of product management for PhysX, Nadeem Mohammad, about the future of PhysX and weather the company plans to port it over to OpenCL.
This is pretty big news that Nvidia may be planning on porting PhysX over to OpenCL. This would allow ATI users to run PhysX on their cards and we would no longer have to worry about using modified drivers and dedicated Nvidia card’s for PhysX in ATI systems to run PhysX enabled games. Read the rest of the article at bit-tech.net here.
Nvidia has so far guarded its GPU PhysX technology behind a large CUDA-shaped wall, meaning that anyone who wants to use it has to use CUDA too. However, the company has revealed that this may not be the case in the future, as Nvidia is considering porting PhysX over to OpenCL; the API that’s also being used by AMD to accelerate Havok physics.
In a recent Q&A session to coincide with the launch of Nvidia’s APEX tools for games developers using PhysX, we took the opportunity to ask Nvidia’s director of product management for PhysX, Nadeem Mohammad, about whether there were any plans to port PhysX over to OpenCL.
A cool video has appeared on YouTube showing off PhysX implemented into the Torque 3D game engine. The video shows some awesome PhysX based destruction. Check it out below.
For more info about the Torque 3D engine check out it official web page here.
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
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