GamePhys

The Video Game Physics Blog

Some cool UDK Physics Videos

mepizzasmangled has been playing around with the physics in the Unreal Development Kit and has recorded some pretty cool videos showing off fracture and water physics. Check them out below and check out his YouTube Page for more videos.

UDK physics: Keva Planks

UDK physics: Water

UDK physics: Fracture

Batman Arkham City Technical Interview Details PhysX Implementation

Since PC GAMER Confirmed Improved PhysX in Batman Arkham City we have been looking forward to Batman Arkham City and its PhysX Features. Now PCGamesHardware.com has done a nice technical interview with Ben Wyatt, Technical Director at Rocksteady Studios and talks the PC advantages of Batman Arkham City such as DX11, GPU Powered PhysX and much more. Check it out here.

From the PCGamesHardware.com Batman Arkham City: Technical advantages of the PC version – DX11 tessellation and more:

PCGH: Will the PC version of Batman: Arkham City like Batman: Arkham Asylum utilize Nvidia’s PhysX API including support for Physics calculated on the GPU?

Ben Wyatt: Yes. Like Batman: Arkham Asylum, the PC version of Batman: Arkham City will feature realistic smoke, debris, leaves, and paper using GPU PhysX. There will also be features not seen in Batman: Arkham Asylum including clothing on characters.

PCGH: Which of the different APEX modules do you use (Apex Clothing/Particles (Destruction/Turbulence for fluids)? Can you give a short description where in the game APEX will be applied?

Ben Wyatt: APEX destructibles are used in the PC version for breakable elements in the game including breakable walls and objects that get thrown during fights. APEX clothing is used in the PC version for several of the characters you’ll encounter in the game and for simulating effects like paper and leaves. APEX clothing was also used for many of the cutscenes which can be seen on all platforms.

PCGH: What are the visual differences between physics calculated by CPU and GPU (via PhysX/APEX)?

Ben Wyatt: The extra PhysX effects in the PC version of the game add another dimension of realism to the game. When fighting as Batman or Catwoman, you will see walls break into splinters, paper and debris get kicked up, smoke respond realistically, and clothes on the thugs you fight.

PCGH: Are there any features that players without an Nvidia card will miss? What technical features cannot be realized with the CPU as “physics calculator”?

Ben Wyatt: All PhysX and APEX features can be run on the CPU or an NVIDIA GPU, but you can expect the game to run much slower without NVIDIA GPU acceleration when the additional PhysX effects are enabled. An NVIDIA GPU is recommended for all the additional PhysX features.

PCGH: Do you plan to use the latest PhysX SDK 3? Which advantages do you see compared to previous versions?

Ben Wyatt: Batman: Arkham City uses PhysX 2.8.4.

Source.

Just a few Cool PhysX Videos

Just wanted to post about these cool videos I came across on YouTube that all use PhysX destruction, cloth and fluid simulation. Check them out.

UDK APEX Destructible asset test:

APEX Cloth Test:

QtFluid 1:

Demolition Inc. Is Like Blast Corps With PhysX

If you were a fan of Blast Corps back in the good old days of the Nintendo 64, you may want to check out Demolition Inc. a new game from Zeroscale games. In Demolition Inc. you take on the role of demolition worker Mike and start a devastating chain reaction on earth where you have to go city to city destroying buildings that are fully simulated with physics which uses the PhysX SDK. Check out the physics packed trailer below and the official website here. The game is available for only $8.99 on Steam.

From the Demolition Inc. official website:

The Game

DEMOLITION, INC. is a new action strategy game: Assume the role of the daring demolition worker Mike and start a devastating chain reaction on earth, use cool tools and weapons and expand your destructive powers!

You navigate Mike’s UFO over cities of earth and unfold complete chaos with your tools and weapons: Cars which drive into tower blocks and let them collapse, tower blocks which falls onto other tower blocks, exploding cows which let whole streets of houses come tumbling down!

Demolition Inc. is 100% physics technology: nothing is predetermined, and nothing is pre-animated. Only you make a determination what you do and what you see! Because of this, every time you play will be a unique experience and you won’t get enough from those explosive chain reactions you make by yourself.
Key features
Ground-breaking technology

Car and building physics are fully simulated. Everything is destructible and nothing is pre-animated. No game round is like the other.

Demolition Inc. Trailer:

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