GamePhys

The Video Game Physics Blog

Some Cool UDK PhysX/Physics Videos 2/4/2012

These are some cool UDK vidoes showing off Apex PhysX and fracture meshes I want to post about We have UDK Fracture Mesh Core – Part 1 by JoshWinkler3D, Physx/udk test by MrTricks47, and Journeyman Research – Nvidia Apex Destruction Test in UDK 2011 by StripySniper. Check them out below.

UDK Fracture Mesh Core – Part 1:

Physx/udk test:

Journeyman Research – Nvidia Apex Destruction Test in UDK 2011:

NVIDIA PhysX System Software Version 9.11.1111 Now Available

NVIDIA has released PhysX System Software Version 9.11.1111 that includes a few bug fixes like a “bug that caused cloth(paper) to jitter in Batman Arkham City” and Updated SDKs for Alice 2 and other 2.8.4 applications. You can download it here.

From the NVIDIA PhysX System Software Download Page:

Release Highlights:

  • Includes the latest PhysX runtime builds to support all released PhysX content.
  • Changes & fixed issues in this release
    • Fixed a bug that caused cloth(paper) to jitter in Batman Arkham City.
    • Updated SDKs for Alice 2 and other 2.8.4 applications.
  • Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series, 200-series, 300-series, 400-series, 500-series, and 600-series GPUs with a minimum of 256MB dedicated graphics memory.
    Note: Some applications may have higher minimum requirements.
  • Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads here.
  • Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1 and 2.8.3 (requires graphics driver v196.21 or later).
  • Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (Requires graphics driver v196.21 or later).
  • AGEIA PhysX processors users should use and install older PhysX system software such as version 8.09.04. Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.

Source [NVIDIA]

The Return of the King: Why PC Gaming is Making a Comeback

We have been waiting for the next-generation consoles to see physics in games implemented more and not just the simple eye candy we have been seeing. With rumors that the next-generation consoles are still a long ways off this could be a long wait. But maybe not, Maximum PC has run an interesting article titled The Return of the King: Why PC Gaming is Making a Comeback, where it talks about how over the past few years PC gaming sales and the number of players has increased significantly along with the GPU and CPU power of PC’s. If this is the case maybe we will start to see some developers leaving consoles behind and make games with physics that take advantage of the current power of PC’s.

From The Return of the King: Why PC Gaming is Making a Comeback:

Wasn’t it just four years ago that the pundits and game media gathered in wake, made a few pithy quips about graphics and soundcard drivers, and poured their 40‑ouncers over the grave of PC gaming? Well guess what, baby—PC gaming ain’t dead by a long shot. In fact, there’s a strong argument that PC gaming is not only alive and well, it’s thriving and poised to dominate consoles.

Don’t believe us? Battlefield 3, one of the most anticipated launches of the year, only offers 64-player goodness to those on the PC, and tweaks the frak out of PC-only graphics that make game consoles look like peddlers of VGA output in a 1080p world. Smash a window in Batman: Arkham City on a PC with PhysX support, and you’re rewarded with glass particles flying everywhere—just as if you threw a thug through a plate glass window in real life. Do that on a console, and you’re rewarded with a pathetic tinkle.

Source [Maximum PC]

New Torque 3D PhysX Video

YouTube user ThatsPie has made a pretty cool video showing off the PhysX in Torque 3D. This is a completely new video not from the Torque 3D demos we have seen before. Check it out below. If you are interested in the Torque 3D engine and its PhysX, be sure to check out our Torque 3D Pacific Physics (PhysX) Demo and Video from the Pacific Demo available on the Torque 3D website.

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