This new CUDA plug-in for Maya delivers fluid simulation using smoothed particle hydrodynamics to a maya and allows for true interactivity at higher particple counts than ever experienced before.
Matthias Müller-Fischer, the research lead of the PhysX SDK at NVIDIA Switzerland has posted a nice PhysX research paper titled Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid. You can read the entire research paper in PDF format here and check out the video below. Be sure to check out his YouTube channel and website here for more research. If you think that paper is in a different language, basically this is PhysX simulated water! Now that the research on it is done hopefully we will see it in games!
We present a new Eulerian fluid simulation method, which allows
real-time simulations of large scale three dimensional liquids. Such
scenarios have hitherto been restricted to the domain of off-line
computation. To reduce computation time we use a hybrid grid
representation composed of regular cubic cells on top of a layer
of tall cells. With this layout water above an arbitrary terrain can
be represented without consuming an excessive amount of memory
and compute power, while focusing effort on the area near the
surface where it most matters. Additionally, we optimized the grid
representation for a GPU implementation of the fluid solver. To
further accelerate the simulation, we introduce a specialized multigrid
algorithm for solving the Poisson equation and propose solver
modifications to keep the simulation stable for large time steps. We
demonstrate the efficiency of our approach in several real-world
scenarios, all running above 30 frames per second on a modern
GPU. Some scenes include additional features such as two-way
rigid body coupling as well as particle representations of sub-grid
detail.
Nvidia has been showing off some pretty amazing stuff this year at the GPU Technology Conference like the Beating Heart Surgery Made Possible by NVIDIA 3D CUDA Technology. What we are interested in is Physics. During the Keynote Tony Tamasi, Senior Vice President Content and Technology in NVIDIA showed off two amazing physics based demos that use PhysX to simulate smoke and fluids(water). We have seen smoke and fluid simulation for a long time now but these new demos are really amazing and continue to improve and are all done in real time on a single GPU. The smoke demo shows very high-fidelity smoke simulation that looks almost real when the characters interact with the smoke and the lighthouse fluid simulation demo really looks like a storm battering the coast with physics based debris floating around. Check out videos of the demo below taken from http://www.netbooknews.com. Imagine someday when we see stuff like this implemented into games!
Physics demos Show off Fog at NVIDIA GTC keynote day 1:
Physics Demo Shows Off Water Simulation on 1 GPU – GTC 2010:
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
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