GamePhys

The Video Game Physics Blog

Mafia II Developer Interview Details The PhysX in The Game

PC Games Hardware has done a really nice and in-depth interview with Denby Grace, senior producer at 2k czech, and asked some really interesting questions on physics, engine and cpu perfomance. Denby goes in-depth to talk about how the PC version of Mafia II and people with an Nvidia PhysX capable GPU will be able to take the game to a whole new level that is not possible with the hardware being used on consoles and ATI Cards.

Mafia II is shaping up to be the new PhysX Showcase. To see the PhysX that has been implemented into the game in action be sure to check out the Official Mafia II Nvidia PhysX Trailer.

From the PC Games Hardware Interview with Mafia 2 developer:

PC Games Hardware: Are there any differences between the Console and the PC Version of Mafia 2 as far as technical as well as visual aspects are concerned, for example GPU accelerated PhysX effects?

Denby Grace: You hit the nail on the head. The biggest difference is the GPU enabled physics effects. While on a system without GPU (consoles and ATI cards), the game will have a great PhysX simulation with particles and cloth, however, if you have the extra hardware we are able to push things to a whole new level which has not yet been seen in open world game before. Our destructible environments feature thousands of physical particles which in turn can be affected by individual explosion force fields to make them move. It’s all very impressive and it’s these kinds of improvements that high end PC gamers can expect.

Read the rest of the interview here.

Official Mafia II Nvidia PhysX Trailer

Although several months old now we never got around to posting about the Official Mafia II Nvidia PhysX Trailer that was released to show off the PhysX features that have been implemented into the game. Back in march a Mafia II PhysX Developer video was released where one of the developers talks about how they are going to be using PhysX in Mafia II for some really impressive PhysX based destruction along with PhysX based cloth physics. Now the new Mafia II Nvidia PhysX Trailer shows off the PhysX effects that have been implemented into the game and it looks very impressive. Mafia II is shaping up to be the new PhysX showcase. Check out the video below and the official Mafia II web page here.

Mafia II PhysX Trailer Details PhysX based Destruction, Clothing and Explosions

It was recently reported that Mafia II might be implementing PhysX based clothing into the game, based upon developer videos that showcased the APEX Clothing module for the PhysX Toolset that appeared to show the main character in Mafia II. Now with the launch of the NVIDIA GTX 400 series video cards a new Mafia II PhysX trailer has been released with one of the game developers talking about Mafia II and how and why they have implemented PhysX into the game. The video shows off some impressive gameplay footage showing off PhysX based clothing, destructible environments and dramatic explosions. Check out the video below.


Mafia II to use PhysX Powered Clothing ?

In a recent developer video that is showcasing the APEX Clothing module for the PhysX Toolset ,PhysX based Clothing is being shown off, some pretty cool stuff, the video shows a character within the development tool having PhysX clothing being added to him, the clothing is based on PhysX APEX Clothing and moves around realistically. PhysXinfo.com however has noticed something very interesting, the character being used to show of the Apex clothing development tool is Vito Scaletta the main character from the upcoming Mafia II game. It was already announced before that Mafia II would make use of GPU PhysX and other PhysX effects but this is really cool to see PhysX based clothing being implemented into a game making the characters look more realistic.

We embedded the two videos below showing the APEX Clothing module being used check them out:

Page 2 of 212

Recent News

Some Awesome Apex PhysX Destrcution Videos

August 18, 2012Leave a Comment

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More

3DMark 2012 DirectX 11 Tech Demo uses Fluid Dynamics Simulation

June 21, 2012Leave a Comment

Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More

Dedicated PhysX test system up and running

June 19, 2012Leave a Comment

Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More

Hawken Developer Interview talks GPU PhysX and APEX effects

June 19, 2012Leave a Comment

I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More

Planetside 2: “Everything uses real-time physics using the NVIDIA PhysX engine”

June 11, 2012Leave a Comment

I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More

Havok Destruction and Havok Physics power INVERSION

June 10, 20121 Comment

INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More

Indie Top-down Shooter Recruits uses PhysX with Destructible Buildings

June 9, 2012Leave a Comment

Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More

Arma 3 – ‘E3 2012 Sneak Preview’ Trailer with vehicle PhysX

June 3, 2012Leave a Comment

A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More

Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU

May 13, 20122 Comments

Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More

Free-to-play Mech Combat Game Hawken will have GPU PhysX

May 13, 20122 Comments

Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More

Passion Leads Army DX11 Benchmark Uses GPU PhysX

May 12, 2012Leave a Comment

PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More

Havok Destruction Simulation Video (Again)

May 12, 2012Leave a Comment

I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More