GamePhys

The Video Game Physics Blog

[PREVIEW] PhysX Simulation on a 16-Core CPU With PhysX FluidMark

It was recently reported at Geeks3D that they are working on a new version of their PhysX FluidMark Benchmark that would be supporting Multi-Core CPU Support for running the PhysX calculations. Geeks3D has now posted an updated showing the new version of PhysX FluidMark running on 16 cores and a screenshot showing the new GUI that allows you to select the numbers of CPU cores your processor has before you run PhysX FluidMark.

This is definitely exciting stuff, PhysX FluidMark is a great program to test out your new PhysX setup quickly and run benchmark/stability tests on your dedicated PhysX Card. Keep checking in here at GamePhys and Geeks3D for more information.

From Geeks3D:

fluidmark_physx_cpu_16_cores
I’m still coding the new FluidMark with multi-core CPU support and in order to test with more than 4 cores (my dev station really sucks with its 2 CPU cores and my test bench is a little bit better with 4 CPU cores) I asked to David from french website PC Inpact to play with the unstable version of FluidMark on a 16-core CPU.

As you can see on the screenshot, the 16 cores are fully loaded ;)

Currently I have some little problems with multi-core support and PhysX GPU (there are some crashes when hardware PhysX is used with multithreaded simulation) but I’m about to find a solution…

Stay tuned!

Read the rest here.

[PREVIEW] Multi-Core CPU Support in PhysX Coming To PhysX FluidMark

Geeks3D is reporting that they are working on a new version of their PhysX FluidMark benchmark that will support Multi-Core CPU Support for running the PhysX calculations. In recent news AMD called out NVIDIA claiming that they have purposely disabled multi-core CPU support for PhysX. NVIDIA then released a statement claiming that this was simply not true stating “Our PhysX SDK API is designed such that thread control is done explicitly by the application developer, not by the SDK functions themselves“. So this new update to PhysX FluidMark should answer this question once and for all and allow people to do some really interesting tests and benchmarks with PhysX running on the GPU or dedicated PhysX card and then benchmark with the CPU handling all the PhysX calculations.

From Geeks3D:

I’m currently updating Geeks3D’s PhysX FluidMark tool and from my last tests, multi-core CPU support in PhysX seems to be ok (that confirms what NVIDIA said in this news)… At least on my dev station with an ATI Radeon HD 5770 and an AMD X2 3800+.

Read the rest of the article here.

In case you are not familiar with PhysX FluidMark it is a free to download PhysX benchmarking and stability tool perfect for quickly testing out a new PhysX setup to make sure PhysX was installed and up and running correctly, you can download it here and a YouTube video showing it in action was embedded below.

From the PhysX FluidMark page:

PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine. This benchmark performs a fluid simulation by imitating the renderering of lava. Real physics parameters such as viscosity are used. SPH (Smoothed Particle Hydrodynamics) algorithm is enabled to increase the realism of the simulation.

This benchmark exploits OpenGL for graphics acceleration and requires an OpenGL 2.0 compliant graphics card: NVIDIA GeForce 5/6/7/8/9/GTX200 (and higher), AMD/ATI Radeon 9600+, 1k/2k/3k/4k (and higher) or a S3 Graphics Chrome 400 series.


ATI Radeon HD5870+9800GT and GTX280+9800GT Hybrid PhysX Testing by Fudzilla

Fudzilla has done some nice hybrid PhysX testing, using a ATI Radeon HD5870 mixed with a 9800GT for dedicated PhysX and then the GTX285 and the same 9800GT for dedicated PhysX. Fudzilla then uses the Batman: Arkham Asylum PhysX benchmark in the demo to test performance with the different combination of the cards. Though the article is pretty simple it is great to see the different setups and how they perform with and without the dedicated PhysX card, check it the rest of the article here.

From Fudzilla:

So, if you for instance own a Geforce GTX 260, you can use a cheaper Geforce such as 9600GT to handle your PhysX calculations. In practice, it’s as simple as choosing the dedicated PhysX card in Nvidia’s driver.

Unfortunately for some, Nvidia kept the technology to itself, so Radeon cards aren’t supported, but that doesn’t mean that it’s impossible. PhysX support is automatically blocked upon detection of Radeon cards, but luckily, there are workarounds and various forums have been pretty loud about it for a while.

We recently included Batman: Arkham Asylum game in our gaming benchmarks, and while the game supports PhysX effects, we usually use only the results we got without PhysX. The reason hides behind Radeon cards which don’t score a good enough framerate when PhysX is on, so there’s no point in comparing them. Since it’s not very fair to exclude Nvidia’s strengths from our tests and our trusted readers have requested Radeon results with PhysX effects on, we decided to do it. So, we embarked on what would many fans of green and red camps probably called sacrilege – we assigned a Geforce card to handle PhysX and as our primary card we used a Radeon.

HD5870-PhysX

Read the rest of the article here.

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