Looks like we are going to have to wait until the full release of Dark Void to play around with the GPU PhysX that the game is going to be implementing in the PC version of Dark Void. This past week the PhysX video for the PC version of Dark Void was released showing off the cool PhysX effects that will be enabled on the PC version such as Particle Effects and PhysX Turbulence. The PhysX Turbulence effects in Dark Void will be the first time they have been used in a game. Check out the Dark Void PhysX video and trailer below in case you have not seen them yet.
PCGamesHardware has a new 720p version of the PhysX Rocket Sled Demo that was being shown off by NVIDIA on the new GF100 Fermi Video card at CES 2010 this past week. The video is not only 720p a lot better than the previous videos of this we posted about but also shows several different run through’s of the demo, check it out below.
In this 720p HD Video we see Nvidias GF100-Fermi Techdemo called Supersonic Sled, directly from CES 2010. In the box running the Demo were 3 graphics card, apparently of the GF100 Fermi breed. Nvidias Sean Cleveland tells us, that only one card was working to make the demo run. In his further comments, he explains how the demo uses DirectX 11 tesselation for improved geometry count and how Nvidias own Physx API helps to model all the parts of the demo, making the volumetric smoke from the engine being deflected by blast screens, the overhanging rock arc crumbling and the bridge break down. Not to mention to ragdoll the poor sledge pilot. Have Fun!
Legit Reviews made a pretty nice video of the new PhysX Rocket Sled demo running on a triple SLI GF100 Fermi setup being showcased at CES2010. Check out the video below. The idea of the demo itself may not be that interesting but what is fascinating about it is that most of the objects in the demo are rendered as PhysX objects. The smoke is also PhysX based and not just as animation and as you can see from the video the PhysX based smoke moves and reacts to it’s surroundings. The video states that the demo was an in-house engineering demo to show off tessellation and DX11 features. Since it was made to show off DX11 and has heavy PhysX implementation NVIDIA probably won’t release it to download even if they do for a few months until the new Fermi video cards are released.
The second video is from golem.de and shows more of the demo all the way until the end, check it out below or here.
Legit Reviews got a chance to look at test system that had not one, but three GF100 Fermi graphics cards running in triple SLI demo. The demo is being narrated by NVIDIA and all looks great until the very end. GF100 is due out in March 2010, so the driver team is still tweaking the software on these graphics cards. NVIDIA also announced that GF100 was in volume production today, so it looks like Fermi will still be out in Q1 2010.
This second video from golem.de is slightly better video quality showing a complete run through of the video all the way to the end, notice as the sled moves past the house it is destroyed.
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
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