GamePhys

The Video Game Physics Blog

Amazing Physics demos from NVIDIA GTC 2010

Nvidia has been showing off some pretty amazing stuff this year at the GPU Technology Conference like the Beating Heart Surgery Made Possible by NVIDIA 3D CUDA Technology. What we are interested in is Physics. During the Keynote Tony Tamasi, Senior Vice President Content and Technology in NVIDIA showed off two amazing physics based demos that use PhysX to simulate smoke and fluids(water). We have seen smoke and fluid simulation for a long time now but these new demos are really amazing and continue to improve and are all done in real time on a single GPU. The smoke demo shows very high-fidelity smoke simulation that looks almost real when the characters interact with the smoke and the lighthouse fluid simulation demo really looks like a storm battering the coast with physics based debris floating around. Check out videos of the demo below taken from http://www.netbooknews.com. Imagine someday when we see stuff like this implemented into games!

Physics demos Show off Fog at NVIDIA GTC keynote day 1:

Physics Demo Shows Off Water Simulation on 1 GPU – GTC 2010:

Grenade Simulation and Destruction using PhysX

YouTube user cronicash08 has rendered and uploaded a pretty cool video showing a simulation of a grenade detonating and destroying a wall. A second explosion is simulated to show off a debris shift to show that all of the debris created from the explosion reacts based upon physics.

Pretty cool stuff, I can’t wait until the day when we see stuff like this in video games. Imagine having effects and physics like this in a Battlefield style game!

check the video out below and be sure to check cronicash08′s YouTube channel here, he has some pretty cool stuff.

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