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The Video Game Physics Blog

NVIDIA Launches PhysX 3.0 SDK With Support For Emerging Gaming Platforms

NVIDIA has released the PhysX 3.0 SDK for developers and features a plethora of new improvements to the previous PhysX SDK. New features include support for streaming, larger levels, better multithreading support and more that you probably need to be a developer to understand. This is exciting though in hopes that we will start to see more PhysX features from this new 3.0 SDK implemented into games. Zogrim over at PhysXinfo has done a nice write up going a little but more in-depth about the new features of the 3.0 SDK, check it out here.

From the NVIDIA Blog – NVIDIA Launches PhysX 3.0 With Support For Emerging Gaming Platforms:

I am very pleased to announce the launch of a brand new version of the very popular NVIDIA PhysX SDK. The new PhysX 3.0 SDK is available to all registered developers on our developer support website located at: http://supportcenteronline.com/ics/support/default.asp?deptID=1949

PhysX is the world’s most pervasive physics solution for highly realistic and real-time simulation based effects for games, film and more. Version 3.0 of PhysX has been over three years in the making and features a new modular architecture and a completely rewritten PhysX engine. It provides a significant boost in overall performance, as well as efficient, reliable simulations across a broad spectrum of multi-core gaming devices – such as PCs, notebooks and gaming consoles, as well as emerging gaming platforms like handheld game devices, tablets, and smartphones.

PhysX 3.0 is available for all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, OSX, Linux and Android. PhysX 3.0 is designed to run on a variety of CPU architectures. Performance can be accelerated by any CUDA™-enabled NVIDIA GPU – including any GeForce 8-series or higher graphics card.

For more information on NVIDIA PhysX and APEX technologies, please visit: www.nvidia.com/physx.

Source.

New PhysX In Unreal Video

We posted before about an interesting mod that is implementing PhysX into Unreal and Unreal Tournament along with several videos of it in action. Now YouTube user unrealop has posted a new video showing off PhysX in action in Unreal. Check it out below.

Nvidia PhysX Being Modded into Unreal And Unreal Tournament(99)

An interesting video game physics project is underway. “.:..:” over at the OldUnreal.com forums is using the PhysX SDK to implement and mod PhysX into the original Unreal and Unreal Tournament Classic to bring “Unreal NVidia PhysX support”. As you can see from the videos of this in action we embedded below this is some very early work but it is clearly stated that “Futher plans include soft bodies, vehicles and possibly ragdolls”. Also interesting to note is the reason PhysX was chosen over Havok Physics, according to .:..: “is because NVidia released headers and libaries for PhysX while Havoc is still all closed source unless you buy some license for them (and because PhysX is relatively easy to implement in Unreal Engine 1).”

Any kind of Physics in video games is fascinating stuff so this is a project we will definitely be keeping an eye on.

Check out the videos below to see this in action.

From the Oldunreal Forums:

As sequel to the UT project (http://www.unrealsp.org/forums/viewtopic.php?t=893) I started on, I continued the development on 227g.

What it basically is; NVidia PhysX physics engine that works on Unreal 1.

As far as I have written now, it supports simple physics objects like boxes/spheres or even more complex shapes. Also some constraints and joints.

Also I fixed the BSP geometry collision holes the UT version had, and movers have proper collision with the physics objects now.

Futher plans include soft bodies, vehicles and possibly ragdolls.

UT video that Shivaxi recorded: http://www.youtube.com/watch?v=CpM8_NG7JvQ

Download beta version for 227g_20: http://www.klankaos.com/downloads/UPhysX.rar (Last update: 17.2.2010)
Latest NVidia PhysX drivers are also needed: http://www.nvidia.com/object/physx_9.09.1112.html
And if anyone is interested in helping me out with adding features or bug-fixes, download source code from here: http://www.klankaos.com/downloads/UPhysXSrc.rar (Last update: 16.2.2010)



PhysXinfo.com PhysX 2009: Year in Review

Zogrim over at PhysXinfo.com has put together a nice write up taking a look at PhysX over the past year and what progress has been made in games,development and PhysX hardware. Read the entire article here.

from PhysXinfo.com:

Finally, it’s time to tally up a total – here is our brief summary on what PhysX Technology has achieved over the past year.

To be honest, situation with GPU PhysX games was not as good as Nvidia promised us previously. Far from “25 [games] between January and March 2009“, not to mention that previously announced hardware PhysX support was suspended in some tiltes, like Bionic Commando or Terminator Salvation.

Though, past year has brough us some memorable PhysX games, like Mirror’s Edge, Sacred 2, Cryostasis and, of course, Batman: Arkham Asylum. 7 titles with GPU PhysX content for 2009 – in total.

Read the rest of the article here.

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