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Some Awesome Apex PhysX Destrcution Videos

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100% destructible. Check them out below.

NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby


UDK – Apex PhysX Destruction – Presentation by MRGV

UDK | PhysX APEX Destruction Test by TormyJai

EVE Online: PhysX & DirectX 11 Tessellation Effects Demonstrated

At this years EVE Online Fanfest, Tony Tamasi, NVIDIA’s Senior Vice President of Content & Technology showed off a very cool tech demo during the keynote showing DX11 Tessellation of the EVE Online ships and also upcoming PhysX integration into the game. Tony showed off space-based hardware-accelerated PhysX effects where hundreds of hardware-accelerated asteroids crashed into the Revenant’s shielded hull and themselves and then broke apart and fractured against the ship or each other. Very cool stuff. Check out the video below and read the rest of the GeForce article here.

From EVE Online: PhysX & DirectX 11 Tessellation Effects Demonstrated:

During this year’s keynote, Tony Tamasi, NVIDIA’s Senior Vice President of Content & Technology, took to the stage of one of Europe’s largest opera houses to reveal a special EVE Online tech demo. Developed by NVIDIA’s Iain Cantlay, in partnership with EVE Online creator CCP, the demo opened with a close-up of Sansha Nation’s recognizable Revenant Mothership.

Switching back to the Sansha Revenant, Tony showed another addition: space-based hardware-accelerated PhysX effects. Powered by the CUDA Cores present on all NVIDIA graphics cards released in the last five years, PhysX provides accurate, realistic interactions between objects. Already used in the Captain’s Quarters for avatar cloth and hair movement, Tony’s demo showed hundreds of hardware-accelerated asteroids crashing into the Revenant’s shielded hull and themselves.

To date, ships have merely bounced off EVE Online’s asteroids without actually colliding, but with PhysX, new, more realistic gameplay mechanics become possible, aping famous scenes from science fiction TV shows and movies. As the demo progressed, the PhysX-powered asteroids struck the ship’s shield, bouncing away realistically, pieces and particles breaking free using NVIDIA’s dynamic Fracture technology, only to hit further asteroids before bouncing again, once more with chunks breaking away on separate trajectories. Adding to the excitement, CCP’s Halldor revealed that the new additions look “incredible” in 3D Vision thanks to the geometric detail created by tessellation, which allows our stereoscopic 3D technology to better layer the asteroids and other scene elements.

This video demonstrates DirectX 11 Tessellation and PhysX fragmentation technologies from Nvidia using art assets from EVE Online. The technology preview was produced as a collaboration between CCP Games and Nvidia and was premiered during the EVE Online Fanfest 2012.

Source [Geforce.com]

GDC 2012: PhysX SDK and Apex Technology Videos

GameTrailers.com has a couple of awesome videos from GDC 2012 where Nvidia walks through their latest PhysX technologies with a look at fur rendering PhysX Turbulence, PhysX destruction, and PhysX cloth. The most interesting new feature we have not seen before is the new PhysX rigid body solver. As described in the video, the new solver does PhysX fracturing and destruction in real time without pre calculation and having the individual PhysX objects setup beforehand like we have seen being done with the UDK PhysX tutorials to create destructible objects. Check out the videos below.

Source [GameTrailers]

New Apex PhysX Impact Destruction Demonstration with Plaster Effects

Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plaster effects on the outside of the objects. Check it out below. He has also launched a new site where you can view his other videos and download the files required to test these out with the UDK for yourself, check it out here.

I just did a clean install of Windows on my main gaming machine and don’t have the UDK setup to test this out and make a faster video right now. I am also in the process of building a sweet dedicated PhysX/Physics test rig for the site which I will be posting more info about within the next week so stay tuned.

[source]

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Recent News

Some Awesome Apex PhysX Destrcution Videos

August 18, 2012Leave a Comment

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More

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May 13, 20122 Comments

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May 12, 2012Leave a Comment

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Havok Destruction Simulation Video (Again)

May 12, 2012Leave a Comment

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