Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100% destructible. Check them out below.
At this years EVE Online Fanfest, Tony Tamasi, NVIDIA’s Senior Vice President of Content & Technology showed off a very cool tech demo during the keynote showing DX11 Tessellation of the EVE Online ships and also upcoming PhysX integration into the game. Tony showed off space-based hardware-accelerated PhysX effects where hundreds of hardware-accelerated asteroids crashed into the Revenant’s shielded hull and themselves and then broke apart and fractured against the ship or each other. Very cool stuff. Check out the video below and read the rest of the GeForce article here.
During this year’s keynote, Tony Tamasi, NVIDIA’s Senior Vice President of Content & Technology, took to the stage of one of Europe’s largest opera houses to reveal a special EVE Online tech demo. Developed by NVIDIA’s Iain Cantlay, in partnership with EVE Online creator CCP, the demo opened with a close-up of Sansha Nation’s recognizable Revenant Mothership.
Switching back to the Sansha Revenant, Tony showed another addition: space-based hardware-accelerated PhysX effects. Powered by the CUDA Cores present on all NVIDIA graphics cards released in the last five years, PhysX provides accurate, realistic interactions between objects. Already used in the Captain’s Quarters for avatar cloth and hair movement, Tony’s demo showed hundreds of hardware-accelerated asteroids crashing into the Revenant’s shielded hull and themselves.
To date, ships have merely bounced off EVE Online’s asteroids without actually colliding, but with PhysX, new, more realistic gameplay mechanics become possible, aping famous scenes from science fiction TV shows and movies. As the demo progressed, the PhysX-powered asteroids struck the ship’s shield, bouncing away realistically, pieces and particles breaking free using NVIDIA’s dynamic Fracture technology, only to hit further asteroids before bouncing again, once more with chunks breaking away on separate trajectories. Adding to the excitement, CCP’s Halldor revealed that the new additions look “incredible” in 3D Vision thanks to the geometric detail created by tessellation, which allows our stereoscopic 3D technology to better layer the asteroids and other scene elements.
This video demonstrates DirectX 11 Tessellation and PhysX fragmentation technologies from Nvidia using art assets from EVE Online. The technology preview was produced as a collaboration between CCP Games and Nvidia and was premiered during the EVE Online Fanfest 2012.
GameTrailers.com has a couple of awesome videos from GDC 2012 where Nvidia walks through their latest PhysX technologies with a look at fur rendering PhysX Turbulence, PhysX destruction, and PhysX cloth. The most interesting new feature we have not seen before is the new PhysX rigid body solver. As described in the video, the new solver does PhysX fracturing and destruction in real time without pre calculation and having the individual PhysX objects setup beforehand like we have seen being done with the UDK PhysX tutorials to create destructible objects. Check out the videos below.
I just did a clean install of Windows on my main gaming machine and don’t have the UDK setup to test this out and make a faster video right now. I am also in the process of building a sweet dedicated PhysX/Physics test rig for the site which I will be posting more info about within the next week so stay tuned.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More