Epic Games has released a cool video showing off the new features in the Unreal Engine 3. Most of the features we have already seen in the Samaritan tech demo and also shows some cool new features such as the editor and mobile development features for Android and iOS along with some pretty looking test levels we have not seen before. Unfortunately just like with the Samaritan demo, physics is not a main showcase even though the video claims to be bringing “next gen” features into focus. They do briefly show off the Apex Clothing features that we saw in the APEX Clothing on the hero character from EPIC’s Samaritan demo but not much else in the way of physics or PhysX like destruction. This is strange and disappointing as the Unreal Engine 3 now has full Apex support and we have been seeing some cool stuff being done with it like completely destructible levels which are no doubt one of the “next gen” features of games we are eagerly awaiting for. You can check out the video below.
Nvidia has uploaded a nice PhysX comparison video from the Mafia II demo benchmark showing what the game looks like with PhysX enabled and disabled. Check it out below.
From the NVIDIA YouTube channel:
Mafia II by 2K Games is the epic saga in which you can experience immersive, realistic environments, courtesy of NVIDIA PhysX technology. Explosions are more dramatic, debris is persistent within the game, and clothing moves naturally and reacts to environmental effects. Check out how your game experience is greatly improved with PhysX and how NVIDIA GeForce owners have the best platform for experiencing this Mobster mayhem on the PC.
The Mafia II developers are said to have taken full advantage of NVIDIA’s Apex platform, which enables the ability to implement various PhysX modules, such as Destruction, Clothing and Turbulence, into a game rather seamlessly. I saw Apex in action this past January during CES, and I was left rather impressed (so impressed, that I really wanted to take the demo PC home with me).
In the game, there is no such thing as a “Low” PhysX setting, but rather just “Medium” and “High”. High is merely Medium, but with its particle count amped way up (from 3,000 to 10,000). Here’s a verbatim list of PhysX features:
Physically simulated clothing for main character and additional characters
Custom wind simulation that creates a more dynamic movement of clothing as the characters walk around and interact with the environment.
Force fields form explosions and interact with clothing, making those explosive moments even more immersive
Up to 3,000 unique particles on screen at any given time.
Particle effects including dynamic collision, mass and kinetic simulation, and force fields from explosions that move and displace particles along its path.
Destruction particle debris from cement, wood, glass, dirt, and more
Weapon impact that creates dynamic smoke and kinetic persistent particles
Garbage moves and exists in the world of Empire Bay and reacts to effects like force fields and character interactions
Tire burnout while driving produces dynamic smoke and particles including fluid movement simulation and particle velocity and trajectory
Character clothing on all character models is rendered entirely on the GPU when using a dedicated PhysX card which can be anything from a GT 240 to a GTX 480.
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
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