Robbaz has got hold of Red Faction: Guerrilla PC several days before it’s official release on September 15th. Playing at 1920×1080 16xaa and other high settings he has made an impressive high definition video showing off the PC Gameplay and it’s impressive Physics based destruction. Red Faction Guerrilla uses the Geomod 2.0 engine which allows for completely destructible buildings. This game is definitely a showcase for Physics based games of the future and how we will be playing games someday with completely destructible buildings and terrain. Check out the video below or the HD version here.
I came across these impressive videos on YouTube showing off some impressive game physics. These videos made by sampling666 show a Tornado and Nuclear explosions causing mass destruction by using the Physics engine in Crysis to throw around the objects, if you have not seen these videos before check them out, you won’t be disappointed.
Rock, Paper, Shotgun has posted a new teaser trailer for the upcoming Havok Physics based first-person puzzler Twin Sector. The game will take advantage of the Havok Physics engine to solve puzzles in a similar fashion to Portal. According to the Twin Sector website the game is going to be released on September 17th 2009 for the PC. If you are a fan of Portal or just crazy for any game with cool physics then this looks like a game to definitely keep an eye on.
Set inside a cryogenic containment facility where things have gone rather wrong, Twin Sector tasks you with using the power of physics to enable your female protagonist to fix a wonky reactor. You will, naturally, need to figure out what else is down there in the techno-tombs with you, and why it wishes to foil your efforts. Happily the guiding voice of a helpful AI is there to help you jump through the hoops.
Assuming independent German devs Headup can pull off the physics puzzles satisfactorily, this could be a great game, as well as a splendid tech-demo for the Havok physics systems on which it is based. Twin Sector is reportedly out next month, and the trailer is entombed below.
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
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