Nothing too exciting here, just some cool physics videos with PhysX and Bullet physics that have recently been uploaded to YouTube. As always it is good to see people playing around with these new physics features and hopefully we see them put into games in the future.
MassFx- PhysX: 3DS Max 2012- Wall break Simulation:
The launch of Xbox Kinect has caused much excitement in the open source community. In the last few weeks, developers have managed to tap into the hardware with impressive results. We’ve seen applications ranging from gesture-based experiences to 3D imaging.
We’ve taken this exciting opportunity to port our popular DaVinci experience to the Kinect platform. Gestures are used to create objects and control the physics of the environment. Your hands appear in the interface which allows you to literally grab objects out of thin air and move them in the environment. Additional gestures allow you to affect the gravity, magnetism and “planetary attraction”.
The AMD “Mecha Rampage” demo that we posted about back in November has been officially released and available for download by AMD. We have been excited for this demo since it uses bullet physics and on the fly procedurally generated unique debris leveraging DX11 tessellation to show off some pretty cool physics based destruction and debris. You can download it and find out more information here. Hardwareluxx has also made and uploaded a video to YouTube showing off what the demo looks like, this time not cam footage of the AMD event back in November, you can check it out below.
The HK-2207 real-time demo features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft® DirectX® 11 programming. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid prototyping. A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation.
Andrew Elliott (also known as elliottad or MohawkADE) who recently made a very cool video for the Crank That S#!T Up with PhysX Video contest, has now made a new and very impressive video detailing the history of PhysX and the Ageia PhysX(PPU). Half of the video goes over the history of the Ageia PhysX card all the way up until Ageia and PhysX technology was acquired by Nvidia. Elliot then talks about whether or not the Aegia PhysX card is still a good solution if you are looking into a dedicated PhysX card for your system. As we know the answer is no as the Aegia PPU is no longer supported by Nvidia with newer PhysX driver releases. Elliot also covers the fact that the PhysX processing power required for games continues to increase causing laggy gameplay in newer games if a Ageia card is used.
This is a great video if you are not that familiar with Aegia and the PPU that started it all. Check it out below and be sure to check out Elliot’s YouTube Page here.
This is an informational video about the Ageia PhysX Card, also known as the PPU, and it’s impact on modern PC gaming. This video also discusses potential benefits and cons one may receive by owning one in this day in age.
Really a bit of an Ageia PhysX FAQ for noobs. If you’re already familiar with the PhysX card and you’re a hardcore new-age gamer, then I would not suggest this video to you.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More