I would like to apologize for the lack of recent news posts. I have been busy on the Battlefield. I have been playing Battlefield 3 pretty much non-stop since it came out. If i ever stop playing I plan to do a follow up to the Battlefield 3 PC Beta Physics and Destruction Gameplay video I made showing off the physics and destruction in the beta for the full version of the game. The good news is that there is slightly more destruction in the final version, as you can see from my Battlefield 3: Building Destruction video below, we do have entire buildings that can collapse just like in Bad Company 2. The bad news is that it is still heavily scripted and collapses the same way every time. Stay tuned for the new video.
As a huge Battlefield fan I have always been looking forward to Battlefield 3. I became even more excited when we learned that DICE Would Focus on the PC with Battlefield 3, Will feature Destruction that Consoles have been holding back. Since that article I was wondering what kinds of physics and destruction Battlefield 3 would have compared to Bad Company 2, hoping it would be the same if not better. With the Battlefield 3 Beta that took place this past month we finally found out what the physics and destruction would be like, in the multiplayer at least. I made a nice video showing off the Battlefield 3 PC Beta Physics and Destruction Gameplay. Overall I am pretty impressed with the destruction in the beta. Although it was not heavy on actual persistent physics the destruction is awesome and really adds to the game. What i mean by persistent physics is that after a piece of debris is generated it does not become a physics object you can interact with. Aside from that my only complaint is that there were no buildings that can completely collapse and you give a Destruction 2.0 kill like we have in bad Company 2, maybe some of the maps in the final release will have this? Also we will have to wait and see if the single player campaign has better physics and destruction.
Below is the video I made showing off the physics and destruction in the PC version of the Battlefield 3 beta from the Operation Metro and Caspian Border maps. Also EA has released their Battlefield 3 Destruction Trailer showing off some more cool footage of the destruction.
I actually made this video before I unlocked the C4 from the support class and it turns out you can destroy more things with the C4 that the RPG and grenades can’t. I also plan to do a new video showing off the physics and destruction in Battlefield 3 with the final release and all the maps! so stay tuned.
Battlefield 3 PC Beta Physics and Destruction Gameplay:
nvidia PhysX lab (apex destruction),UDK Epic games.Apex LOD Resoure budget set low (400).This makes it less expensive,so no lag but the chunks are removed one by one when budget limit has been reached.A particle emitter has been added so this wall is smoking (thanks to NvidiaApexDeveloper for the tip.)
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
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