Now this is pretty cool, YouTube user erwincoumans is working on a OpenCL based GPU rigid body pipeline simulation that runs on the new AMD Radeon 7970. This simulation uses the massive GPU power of the new AMD Radeon 7970 to simulate 110K rigid bodies in real-time. Pretty impressive stuff. Check out below and be sure to check out the YouTube page for this project with more information and links to download the Windows 7 executable here.
This is our work-in-progress GPU rigid body pipeline. The simulation runs between 15 and 30 FPS on a AMD 7970 GPU. You can download a Windows 7 executable from https://github.com/erwincoumans/experiments/downloads
The simulation is fully running on GPU and with the use of OpenCL/OpenGL interop, the data is never copied back to main memory.
bit-tech has some interesting and great news this morning about the future of PhysX. In a recent Q&A session, bit-tech talked to Nvidia’s director of product management for PhysX, Nadeem Mohammad, about the future of PhysX and weather the company plans to port it over to OpenCL.
This is pretty big news that Nvidia may be planning on porting PhysX over to OpenCL. This would allow ATI users to run PhysX on their cards and we would no longer have to worry about using modified drivers and dedicated Nvidia card’s for PhysX in ATI systems to run PhysX enabled games. Read the rest of the article at bit-tech.net here.
Nvidia has so far guarded its GPU PhysX technology behind a large CUDA-shaped wall, meaning that anyone who wants to use it has to use CUDA too. However, the company has revealed that this may not be the case in the future, as Nvidia is considering porting PhysX over to OpenCL; the API that’s also being used by AMD to accelerate Havok physics.
In a recent Q&A session to coincide with the launch of Nvidia’s APEX tools for games developers using PhysX, we took the opportunity to ask Nvidia’s director of product management for PhysX, Nadeem Mohammad, about whether there were any plans to port PhysX over to OpenCL.
Czech website PCTuning has posted a very impressive and in-depth article about PhysX and other game physics engines. The website is in Czech but I have linked through Google translate check it out here.
On the forums of technical Web sites have recently led a heated debate and controversy about how much is actually hardware accelerated PhysX Physics benefit for the player or vice versa are added effects unnecessary. Aktuální situace je díky jednostranné podpoře PhysX celkem nepříjemná pro majitele ATI, bude to v časem lepší? The current situation is due to unilateral support PhysX Total unpleasant for owners of ATI, it will be in a better time?
Read the rest of the article translated to English with Google translate here.
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
Bad Behavior has blocked 315 access attempts in the last 7 days.