Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations but SeimAccurate claims to have been told that the “Kepler/GK104 will be marketed as having a dedicated block.” The rumor goes on to discuss that the GK104 will be faster in games that use PhysX. Overall this is a great article covering the current state of PhysX, check it out here. This will be interesting to see if this is true or not.
Sources tell SemiAccurate that the ‘big secret’ lurking in the Kepler chips are optimisations for physics calculations. Some are calling this PhysX block a dedicated chunk of hardware, but more sources have been saying that it is simply shaders, optimisations, and likely a dedicated few new ops. In short, marketing may say it is, but under the heat spreader, it is simply shaders and optimisations.
With this new bit of information, one big question is answered, but specific hardware implementations details are a bit murky. Is the ‘hardware block’ dedicated to physics calculations when there are some being issued, or is it a AMD/GCN like multiple instruction issue? Is it just shaders with an added op or two that speed up math routines heavily used by physics simulations? How much die area is spent on this functionality? This isn’t very clear, and given the marketing materials Semiaccurate has seen, explanations will only serve to impede the impending hype.
A very excited rumor has surfaced from VR-Zone that this Friday at PDXLAN 2012, NVIDIA, EVGA, and Gearbox Software will be showing off a new GPU PhysX game running on the upcoming NVIDIA Kepler, GK104 GPU. According to VR-Zone “Over the course of weekend, EVGA plans to showing the next generation “Kepler” running PhysX demo of a new game from Gearbox Software.” The official PDXLAN website posted topday that “NVIDIA and Gearbox are bringing something really special to PDXLAN 19. Attendees are in for an exclusive treat from one of the year’s hottest games that will blow your mind!! Hopefully this rumor turns out to be true or at least we will learn some official news about Kepler and whether the rumor that it will have special dedicated PhysX hardware is true or not. PDXLAN Starts this Friday and runs Feb 16-20 so stay tuned for more news about this as I will be following it closely!.
These are some cool UDK vidoes showing off Apex PhysX and fracture meshes I want to post about We have UDK Fracture Mesh Core – Part 1 by JoshWinkler3D, Physx/udk test by MrTricks47, and Journeyman Research – Nvidia Apex Destruction Test in UDK 2011 by StripySniper. Check them out below.
UDK Fracture Mesh Core – Part 1:
Journeyman Research – Nvidia Apex Destruction Test in UDK 2011:
NVIDIA has released PhysX System Software Version 9.11.1111 that includes a few bug fixes like a “bug that caused cloth(paper) to jitter in Batman Arkham City” and Updated SDKs for Alice 2 and other 2.8.4 applications. You can download it here.
Includes the latest PhysX runtime builds to support all released PhysX content.
Changes & fixed issues in this release
Fixed a bug that caused cloth(paper) to jitter in Batman Arkham City.
Updated SDKs for Alice 2 and other 2.8.4 applications.
Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series, 200-series, 300-series, 400-series, 500-series, and 600-series GPUs with a minimum of 256MB dedicated graphics memory.
Note: Some applications may have higher minimum requirements.
Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads here.
Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1 and 2.8.3 (requires graphics driver v196.21 or later).
Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (Requires graphics driver v196.21 or later).
AGEIA PhysX processors users should use and install older PhysX system software such as version 8.09.04. Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More