PC Games Hardware has done a really nice and in-depth technical interview about the upcoming Metro Last Light. PC Games Hardware spoke to Oles Shishkovtsov, CTO at 4A Games to talk about the different technology that will be implemented into the game and most interesting and exciting to us the GPU PhysX support! When asked if we can expect some PhysX improvements from Metro: 2033 Oles replies with “Yes, you can expect a lot of improvements, especially in destruction and debris.” You can read the entire interview here.
PC Games Hardware: You keep the support for GPU PhysX in Metro Last Light. If so can we expect some improvements or enhancements compared to Metro 2033 (e.g. soft bodies, debris, and destructible environments)? What graphics card do you recommend for maxed details in Full HD with Antialiasing? An upcoming Nvidia Kepler-based Geforce for example?
Oles Shishkovtsov: Yes, you can expect a lot of improvements, especially in destruction and debris. The upcoming Geforce cards will be fully supported.
PC Games Hardware: When benchmarking Metro 2033 we found out that the engine utilized more than four cores of multicore CPUs if we were using the advanced PhysX effects on CPU, so you are utilizing Nvidias PhysX SDK 3.x? Will all the advanced PhysX effects only be available in PC version?
Oles Shishkovtsov: That’s the common misconception that PhysX 2.X cannot be multithreaded. Actually it is internally designed to be multithreaded! The only thing – it takes some programmer time to enable that multi-threading (actually task generation), mostly to integrate with engine task-model and ensure proper load-balancing. So, 2033 used PhysX 2.8.3, and Last Light uses similar, a slightly modified version at the time of writing. And yes, advanced PhysX effects will be available only on PC.
GeForce.com’s Andy Burnes got to speak and do a nice interview with one of the developers of Metro: Last Light. The interview talks about some of the features in Last Light and most importantlyy to us discusses the physics that will be implemented into the game. Just like Metro 2033, Metro: Last Light will make use of PhysX for cloth and particle effects. Starting at 6:16 in the video interview, the developer talks about the PhysX effects and mentioned that a “huge amount of particle effects will be used” along with cloth, and fog. You can watch the rest of the interview here and check out the E3 Gameplay Trailer and demo videos below. They also have a pretty nice website for Metro 2033: Last Light up here.
The ‘Ranger Pack’ DLC for Metro 2033 is now available and downloads automatically with Steam. Along with this new DLC there is also now an official benchmarking tool with an option to enable/disable PhysX. This benchmarking tool is very well done, you can select all the different DirectX settings DX9/DX10/DX11, different screen resolutions and pretty much all the options you can find in the game along with a check box to enable or disable advanced PhysX. We made a video below of the benchmark running though a single time to see what it looks like. As Metro 2033 is one of the most graphics intensive games that takes advantage of DX11 this Benchmarking could become standard for benchmarking games and future DX11 video cards.
Metro 2033 PhysX Benchmark 1920×1200:
For some reason this tool is well hidden within the steam directory. To find the benchmark you will have to find it in your Metro 2033 steam install: Steam\steamapps\common\metro 2033
When you launch the benchmarking tool you have a very nice GUI to change settings and launch the benchmark:
Upon completion of the benchmark you get a very nice HTML screen show up in your browser giving you the statistics from the benchmark run:
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More