At the PS4 event in New York tonight, Sony unveiled the PlayStation 4. We have been eagerly awaiting the next-generation consoles for several years now to see what they have hardware-wise in hopes that with the next-generation of consoles we will start to see physics used more in games and move beyond the simple eye-candy and same old effects we have been seeing the past several years with PhysX. During the event, Sony played an Unreal Engine 4 demo along with a Havok Physics demo that showed a new Havok Physics engine that is GPU accelerated. Although it was not discussed during the event, the actual hardware specs of the PlayStation 4 have also surfaced which uses an AMD 8-core 64-bit x86 “Jaguar” Bulldozer CPU , with an AMD Radeon GPU capable of 1.84 TFLOPS, and 8GB of GDDR5 RAM. Not only did the rumors that the next-generation PlayStation would use an AMD Bulldozer and Radeon GPU come to true, the specs are pretty powerful to allow for some impressive physics in games. Hopefully we will now see game developers use physics more in games. The PS4 is not due out until the 2013 holiday season, so hopefully we will get to learn more about physics and the PS4 before then, I will definite be posting about anything I learn so stay tuned!
The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics and destruction are actually integral to the gameplay where you can destroy objects to advance and manipulate objects to take out enemies. As you can see from the video there are tons of Havok physics based objects flying around.
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes over how the Vison Engine can easily port over to the ARM platform and then shows off a nice demo with Physics running on an ARM Mali GPU based Android tablet. We have been seeing some cool stuff from NVIDIA with PhysX running on the Tegra platform, now it is good to see that Havok Physics will also be an option for mobile platforms. Just imagine if you needed to have a Tegra based tablet or phone to take have all the physics features in a game like we are unfortunately seeing today with PC gaming.
Tweet Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that isRead More
Tweet Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smokeRead More
Tweet Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and theRead More
Tweet I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPURead More
Tweet I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced,Read More
Tweet INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physicsRead More
Tweet Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the UnrealRead More
Tweet A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. HopefullyRead More
Tweet Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goesRead More
Tweet Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recentRead More
Tweet PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth,Read More
Tweet I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this timeRead More