Havok Physics Archive

Physics in Games School Video Project

Physics in Games School Video Project

YouTube user MadameBerry has made a really nice video for her school physics class showing off physics in video games. The video covers the different physics features that games implement such as ragdoll physics, collision detection, rigid and soft bodies, and different games that implement physics to add to gameplay. Check out the video below.

Crysis 2 – CryENGINE 3 GDC 2010 Stage Demo Explains Physics and Different Destructible Types

Crysis 2 – CryENGINE 3 GDC 2010 Stage Demo Explains Physics and Different Destructible Types

A new series of stage demo videos showing off Crysis 2 and CryEngine 3 from GDC 2010 have surfaced on YouTube. These videos show off the different features of CryEngine 3, most interesting to us is one of the videos that shows off the physics and different types of destruction and destructible objects that the engine can put into games. We recently posted about the Crytek GDC 2010 Physics Demonstration and GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction. This new video goes into detail on the different types of destructible physics based objects that the engine can implement into games and the difference between destructible and deformable objects. Check out the video below.

This is pretty exciting stuff and we are keeping an eye on Crysis 2 and Cryengine 3 since it was reported that Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to the Cryengine developers this will “allow the destruction of almost any object (trees, vehicles or buildings)”

[HD] Crysis 2 – CryENGINE 3 GDC 2010 – Stage Demo Part 4

GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction

GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction

A new tech trailer for CryEngine 3 has been shown at GDC 2010. In this new tech trailer, Crysis 2 is used to show off CryEngine 3 and its amazing new features. The part of the tech demo we are interested in is called “Destructible Worlds” where some awesome physics based destruction is shown. The video shows “Procedural Destruction”, “Integrated Physics” and “Procedural Deformation”. Check out the video embed below to see these amazing physics features in CryEngine 3 for yourself.

This is pretty exciting to see the physics and destruction of CryEngine 3, we have been excited about CryEngine 3 and Crysis 2 since it was announced that Cryengine 3 will be using a custom made in-house Physics Engine and not using Havok Physics or PhysX Middleware. According to Crytek founder Cevat Yerli “The in-house creation allows the destruction of almost any object (trees, vehicles or buildings)”.

From the CryENGINE® 3 – Specifications Page:

  • Integrated Multi-threaded High Performance Physics Engine
    CryENGINE®3 physics can be applied to almost everything in a game world – including buildings, props, trees and vegetation – to model realistic reactions to forces such as wind currents, explosions, gravity, friction and collisions with other objects. All this can be done without the need for external middleware.
  • Interactive & Destructible Environments
    All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth and soft body physics). This allows procedural destruction and deformation of as much of the
    environment as the game requires. All broken objects and parts can be interactive, with realistic properties such as mass or buoyancy applied to all kinds of debris.
  • Advanced Rope Physics
    Bendable vegetation that responds to wind, rain or character movement, realistically interactive rope bridges and physically driven creature tentacle animations are just some of the uses to which Crytek has put its rope physics technology.


Read more about CryEngine 3 here.


Havok Physics GDC 2010 Destruction and Cloth Demo’s

Havok Physics GDC 2010 Destruction and Cloth Demo’s

Some awesome new Havok Physics destruction and cloth demos have been shown off at GDC 2010. The first video is showing Havok Destruction in action where pretty much everything can be destroyed. Stone and wood can be fractured, and metal such as a barrel can be deformed as if it were real and entire buildings and structures can be destroyed. The video shows how with Havok Physics Destruction you can create truly “Dynamic Game Environments”. The destructible bridge demo we recently posted about in the “Awesome Video Game Physics Destruction Videos You Need to Watch” is also showed at a different angle in this demo video to show off “Large Scale Destruction”. The video finishes up with “High Fidelity Building Destruction” showing how you can make buildings that can be completely destroyed or have certain sections blown away.

This is definitely awesome stuff, anyone that has been playing Battlefield: Field Bad Company 2, knows how destructible environments really change the way we play games and add an all new wow factor, imagine in the future when physics based destruction is used more and more in games.

If you are fascinated by physics based destruction be sure to check out “Awesome Video Game Physics Destruction Videos You Need to Watch”

There is also a new Havok Cloth demo showing off realistic cloth.


Havok GDC 2010 Destruction Demo

Havok GDC 2010 Cloth Demo


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