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Sony Unveils PlayStation 4 with GPU Accelerated Havok Physics

PlayStation-4-Physics

Havok-Physics-3

At the PS4 event in New York tonight, Sony unveiled the PlayStation 4. We have been eagerly awaiting the next-generation consoles for several years now to see what they have hardware-wise in hopes that with the next-generation of consoles we will start to see physics used more in games and move beyond the simple eye-candy and same old effects we have been seeing the past several years with PhysX. During the event, Sony played an Unreal Engine 4 demo along with a Havok Physics demo that showed a new Havok Physics engine that is GPU accelerated. Although it was not discussed during the event, the actual hardware specs of the PlayStation 4 have also surfaced which uses an AMD 8-core 64-bit x86 “Jaguar” Bulldozer CPU , with an AMD Radeon GPU capable of 1.84 TFLOPS, and 8GB of GDDR5 RAM. Not only did the rumors that the next-generation PlayStation would use an AMD Bulldozer and Radeon GPU come to true, the specs are pretty powerful to allow for some impressive physics in games. Hopefully we will now see game developers use physics more in games. The PS4 is not due out until the 2013 holiday season, so hopefully we will get to learn more about physics and the PS4 before then, I will definite be posting about anything I learn so stay tuned!

Sony has released a PDF press release that covers the specs and features in detail. The exciting part for us is that it talks about how the GPU has been designed for general purpose computing (GPGPU) such as physics and other simulation tasks. Check it out here.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

Havok Physics Playstation 4 Demo:

[Source Havok Physics YouTube Channel]

Source Kotaku: PlayStation 4 Tech Specs Released
Source Engadget Sony details PlayStation 4 specs: 8-core AMD ‘Jaguar’ CPU, 6X Blu-ray

Havok Physics tech Demos on Samsung Galaxy S III with ARM Mali GPU

I posted a few months ago about the Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU. Now a few more videos of the the Havok Fantasy and Havok Canal tech demos have appeared on YouTube showing Havok physics working on the Samsung Galaxy SIII smartphone. Check them out.

Fantasy by Havok™ on Samsung® Galaxy SIII (ARM® Mali™-400 MP)

Canal by Havok™ on Samsung® Galaxy™ SIII (ARM® Mali™-400 MP)

Source [Havok.com]

Havok Destruction and Havok Physics power INVERSION

INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics and destruction are actually integral to the gameplay where you can destroy objects to advance and manipulate objects to take out enemies. As you can see from the video there are tons of Havok physics based objects flying around.

From the INVERSION website gameplay description:

Breakthrough Gravity-Defying Gameplay:
Learn to maneuver and shoot in an ever-changing state of global gravity, including weightless gameplay in zero gravity.

Control gravitational forces using your Gravlink device to either increase or decrease the amount of gravity on a given target.

Command gravity to crush objects in your way, float enemies into range or even pick up cars to use them as mobile cover.

Innovative Cover System:
With bullets flying, seek cover objects in the environment or manipulate objects to create cover for yourself.

Breathtaking Environments and Courses:
INVERSION have been specifically designed to allow for maximum destructibility using the “Havok Destruction” module.

Source [Havok Physics]

Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU

Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes over how the Vison Engine can easily port over to the ARM platform and then shows off a nice demo with Physics running on an ARM Mali GPU based Android tablet. We have been seeing some cool stuff from NVIDIA with PhysX running on the Tegra platform, now it is good to see that Havok Physics will also be an option for mobile platforms. Just imagine if you needed to have a Tegra based tablet or phone to take have all the physics features in a game like we are unfortunately seeing today with PC gaming.

Check out the video below and the official Havok Mobile website for more info on Havok Physics.

Source [Havok.com]

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