GamePhys

The Video Game Physics Blog

Free-to-play Mech Combat Game Hawken will have GPU PhysX

Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent news that it will support GPU PhysX. At the recent NVIDIA Gaming Festival, Shanghai Keynote Jen-Hsun Huang showed off Hawken and confirmed it would support GPU PhysX with particle and destruction effects.

Jen-Hsun also showed off the upcoming mech combat game Hawken for the first time with GPU PhysX. As squads of mechs unleashed their weapons on each other, thick clouds of smoke and particles erupted, leaving a trail of persistent destruction and debris in the game world. It was the perfect complement to Hawken’s fast-paced combat and gritty environment.

Jason Hughes, the lead producer for Hawken then tweeted to confirm that Hawken will implement GPU PhysX.

If you have not seen Hawken in action yet then check out the videos i embedded below. There are also beta signups on the official Hawken website.

Official Hawken Desert Gameplay (PAX 2011) and Landmark Challenge!

Official Hawken Gameplay (work in progress)

Source [Geforce.com]

Passion Leads Army DX11 Benchmark Uses GPU PhysX

PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle, and destruction PhysX effects. This demo and its PhysX features remind a lot of the Mars GPU PhysX Benchmark which is another Chinese based game.

According to MMO Culture “PLA is now the first Nvidia 3D Vision Ready game developed in the world’s biggest country, and it is sporting DX11 compatibility as well. The game is set in 1937, with the city of Shanghai as the backdrop during a war. There will be 2 versions of the game, 1 especially for the military to use for training, while the other is the commercial client.”

Check out the video below

PLA (CN) – Official benchmark video

Source [MMO CULTURE]
Source [Geeks3d]

GDC 2012: PhysX SDK and Apex Technology Videos

GameTrailers.com has a couple of awesome videos from GDC 2012 where Nvidia walks through their latest PhysX technologies with a look at fur rendering PhysX Turbulence, PhysX destruction, and PhysX cloth. The most interesting new feature we have not seen before is the new PhysX rigid body solver. As described in the video, the new solver does PhysX fracturing and destruction in real time without pre calculation and having the individual PhysX objects setup beforehand like we have seen being done with the UDK PhysX tutorials to create destructible objects. Check out the videos below.

Source [GameTrailers]

New Apex PhysX Impact Destruction Demonstration with Plaster Effects

Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plaster effects on the outside of the objects. Check it out below. He has also launched a new site where you can view his other videos and download the files required to test these out with the UDK for yourself, check it out here.

I just did a clean install of Windows on my main gaming machine and don’t have the UDK setup to test this out and make a faster video right now. I am also in the process of building a sweet dedicated PhysX/Physics test rig for the site which I will be posting more info about within the next week so stay tuned.

[source]

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