GamePhys

The Video Game Physics Blog

Sony Unveils PlayStation 4 with GPU Accelerated Havok Physics

PlayStation-4-Physics

Havok-Physics-3

At the PS4 event in New York tonight, Sony unveiled the PlayStation 4. We have been eagerly awaiting the next-generation consoles for several years now to see what they have hardware-wise in hopes that with the next-generation of consoles we will start to see physics used more in games and move beyond the simple eye-candy and same old effects we have been seeing the past several years with PhysX. During the event, Sony played an Unreal Engine 4 demo along with a Havok Physics demo that showed a new Havok Physics engine that is GPU accelerated. Although it was not discussed during the event, the actual hardware specs of the PlayStation 4 have also surfaced which uses an AMD 8-core 64-bit x86 “Jaguar” Bulldozer CPU , with an AMD Radeon GPU capable of 1.84 TFLOPS, and 8GB of GDDR5 RAM. Not only did the rumors that the next-generation PlayStation would use an AMD Bulldozer and Radeon GPU come to true, the specs are pretty powerful to allow for some impressive physics in games. Hopefully we will now see game developers use physics more in games. The PS4 is not due out until the 2013 holiday season, so hopefully we will get to learn more about physics and the PS4 before then, I will definite be posting about anything I learn so stay tuned!

Sony has released a PDF press release that covers the specs and features in detail. The exciting part for us is that it talks about how the GPU has been designed for general purpose computing (GPGPU) such as physics and other simulation tasks. Check it out here.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

Havok Physics Playstation 4 Demo:

[Source Havok Physics YouTube Channel]

Source Kotaku: PlayStation 4 Tech Specs Released
Source Engadget Sony details PlayStation 4 specs: 8-core AMD ‘Jaguar’ CPU, 6X Blu-ray

New Torque 3D PhysX Video

YouTube user ThatsPie has made a pretty cool video showing off the PhysX in Torque 3D. This is a completely new video not from the Torque 3D demos we have seen before. Check it out below. If you are interested in the Torque 3D engine and its PhysX, be sure to check out our Torque 3D Pacific Physics (PhysX) Demo and Video from the Pacific Demo available on the Torque 3D website.

Read More

Batman Arkham City PhysX Comparison Videos

I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube user penetrator2802 that show off the different PhysX features in the game and what it looks like with PhysX on and PhysX off. We posted before about the Batman Arkham City PhysX Comparison Video from NVIDIA and for more information about how PhysX has been implemented into the game and the different features used, check out the Batman Arkham City: Technical advantages of the PC version – DX11 tessellation and more technical interview with Ben Wyatt, Technical Director at Rocksteady Studios.

Batman: Arkham City – NVIDIA PhysX + DirectX 11 Comparison from EVGA Gaming

Batman Arkham City – PhysX Real Comparison from penetrator2802

Batman Arkham City PhysX Comparison Video from NVIDIA

A nice PhysX comparison video featuring the new Batman Arkham City game has been uploaded to the official PNY YouTube channel. The video looks to be a promotional video from NVIDIA showing off the graphics capabilities of the latest GTX cards. The video features in game footage from Batman Arkham City and PhysX comparison side-by-side shots showing what the game looks like with PhysX on and PhysX off. If you don’t already know, Batman Arkham City makes extensive use of PhysX. PCGamesHardware.com recently did a nice technical interview detailing the PhysX use in the game – Batman Arkham City: Technical advantages of the PC version – DX11 tessellation and more.

PNY: See How GeForce GTX Series Graphics Cards Improve Your Gaming Visuals:

Page 1 of 712345...Last »

Recent News

Some Awesome Apex PhysX Destrcution Videos

August 18, 2012Leave a Comment

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More

3DMark 2012 DirectX 11 Tech Demo uses Fluid Dynamics Simulation

June 21, 2012Leave a Comment

Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More

Dedicated PhysX test system up and running

June 19, 2012Leave a Comment

Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More

Hawken Developer Interview talks GPU PhysX and APEX effects

June 19, 2012Leave a Comment

I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More

Planetside 2: “Everything uses real-time physics using the NVIDIA PhysX engine”

June 11, 2012Leave a Comment

I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More

Havok Destruction and Havok Physics power INVERSION

June 10, 20121 Comment

INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More

Indie Top-down Shooter Recruits uses PhysX with Destructible Buildings

June 9, 2012Leave a Comment

Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More

Arma 3 – ‘E3 2012 Sneak Preview’ Trailer with vehicle PhysX

June 3, 2012Leave a Comment

A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More

Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU

May 13, 20122 Comments

Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More

Free-to-play Mech Combat Game Hawken will have GPU PhysX

May 13, 20122 Comments

Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More

Passion Leads Army DX11 Benchmark Uses GPU PhysX

May 12, 2012Leave a Comment

PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More

Havok Destruction Simulation Video (Again)

May 12, 2012Leave a Comment

I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More