GamePhys

The Video Game Physics Blog

Red Faction Guerilla: Structural Damage Demonstration

Kinda old video from back in June but i just came across it on YouTube, this Red Faction Guerilla video from MrUpload shows “Structural Damage” You can cause in the game. Be sure to check out these other awesome video we posted showing some amazing Physics based destruction in Red Faction: Guerrilla, Red Faction: Guerrilla PC Video Shows Massive Physics Based Destruction, HUGE ASS BRIDGE DESTRUCTION!!!! In RED FACTION: GUERILLA.

In this video I demonstrate the great building destruction physics you can find in Red Faction Guerilla.
Volition really has delivered on their promise to bring us the best destruction system in a game yet.
Previously they had made the formerly best destruction system for Red Faction (I) in which they used an engine called GeoMod to let you dig tunnels through walls, ground and ceiling.
Now they are back with GeoMod 2.0 which lets you seperate structures piece by piece while simulating material weight and the corresponding building statics.
Buildings will break down if the weight becomes to heavy for the supports. The stress system GeoMod 2.0 uses will make it crash.


Video: The Physics of Battlefield 1943

donovanx3 has made a nice video showing off the game physics featured in Battlefield 1943. Check it out below.


Will Physics be the Next Big Thing in PC Gaming?

Games Review takes a look at the current states of Physics in video games and asks the question, Will Physics be the Next Big Thing in Pc Gaming? The article covers the different physics technology that different companies are using to implement physics into games such as PhysX and Havok. If you are new to game Physics and interested in this subject be sure to give it a read here.

from Games Review:

Realism has been a driving force behind gaming, but games themselves are nothing without the hardware they run on. Without graphics cards we would not be able to experience the immersive virtual worlds we have been spoiled with. There is however a problem with realism; its very resource intensive.

The more game developers try to create more realistic worlds the more current technology is pushed to its limit. If you ask average Joe what realism in gaming is all about they would probably tell you about the graphics, but any gamer knows graphics are nothing if the world they render is skin deep. This is where physics comes into play. Physics have been present in games in some form since the start. Take Pong for example; two paddles on each side of the screen bounce a ball between them, if the ball lands at a certain angle with the paddle going at a certain speed then the resulting bounce will be relative to those variables.

Physics is actually a lot simpler than any explanation can make it, the simplest way to describe how game physics should work is by looking at the real world. This is what game developers have been doing for years; trying to bring real world to the virtual.

Read the rest of the article here.


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Recent News

GamePhys is Building a Dedicated PhysX test System

March 18, 20128 Comments

I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More

Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence)

March 11, 2012Leave a Comment

On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More

Rumor: Sony Playstation 4 will be an x86 CPU with an AMD GPU

March 10, 2012Leave a Comment

We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More

New Apex PhysX Impact Destruction Demonstration with Plaster Effects

March 10, 2012Leave a Comment

Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More

Havok Physics and Animation to Power Nintendo’s Wii U Games

March 9, 2012Leave a Comment

Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More

Fluid Sandbox (PhysX SPH Simulation with SSF)

March 8, 2012Leave a Comment

F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More

Cool UDK PhysX videos 3/8/2012

March 8, 2012Leave a Comment

I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa

Epic to Demo Unreal Engine 4 at GDC 2012

March 4, 2012Leave a Comment

Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More

NVIDIA 295.73 WHQL Drivers Released with New PhysX System Software

March 4, 2012Leave a Comment

NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More

Intel Ivy Bridge Havok Physics Destruction and Cloth Demos

February 16, 2012Leave a Comment

This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More

New Apex PhysX Art Gallery Destruction Video

February 16, 2012Leave a Comment

The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More

Rumor: NVIDIA Kepler/GK104 to Have Dedicated PhysX Hardware

February 16, 20121 Comment

Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More

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