Lagoa Technologies has released an impressive video of their particle physics framework they are developing. The video shows some very impressive physics based simulations, just imagine someday when we see physics of this level being implemented into video games.
YouTube user MadameBerry has made a really nice video for her school physics class showing off physics in video games. The video covers the different physics features that games implement such as ragdoll physics, collision detection, rigid and soft bodies, and different games that implement physics to add to gameplay. Check out the video below.
PhysXinfo.com has some information and a new movie about a new PhysX demo from NVIDIA titled “Raging Rapids Ride”. The demo does not look that impressive at first however what you are watching is actually PhysX based water that is using intensive and complex real-time fluid simulation for realistic water effects. Check out the video below and PhysXinfo.com for more information about this new PhysX demo.
It using PhysX SDK based objects with custom hybrid water simulation, utilizing both height field fluid solver and particle simulation. Boat behavior is a little choppy, especially when it collides with waterside surface, but water simulation looks very impressive.
Grid based shallow water flowing pass a terrain with high slope is automatically turned into particle waterfall, and than – back to height field water (thus, two different fluid solvers are used simultaneously).
Some interesting information about Atomic Games new first-person, multiplayer shooter for the Xbox 360 titled “Breach” has surfaced over the past few days from PAX 2010. The game features destructible environments similar to what we see in Battlefield: Bad Company 2. Buildings, walls and other parts of the game can be destroyed and effect game play. We also embedded a nice video of this in action from PAX East 2010 that has surfaced on YouTube. We will definitely be keeping an eye on this game and its physics/destruction.
Raleigh, North Carolina – March 26, 2010
Atomic Games, a developer of simulations for US military and intelligence agencies and a pioneer in military action games, announced Breach™ today. Breach is a first-person multiplayer shooter that literally blows the floor out from under conventional military shooters. Breach introduces new kinds of destruction that haven’t been seen in any other game, unveils an Active Cover System which allows players to take advantage of any cover as it is ripped apart, and adds in unique, true-to-life spy gadgets which all changes the very nature of multiplayer combat.
Breach uses Atomic’s innovative Hydrogen™ Engine to give players inventive ways to use destruction so they can stun, manipulate, and eliminate their opponents with a new toolbox of tactics. For the first time, virtual warriors can punch holes through floors to get the drop on enemies below, breach both interior and exterior walls, crush enemy fighters by collapsing ceilings and balconies, and even shoot away individual bricks to create “shooter’s holes.” Breach is the first game to mix Atomic’s ground-breaking Active Cover System, which lets players attach instantly to cover, quickly pop in and out of cover, and peak and blind-fire from behind cover, with an environment in which virtually anything that can be used for cover can also be destroyed. As walls get eaten away from bullets and explosions, characters will be able to use the new openings to return fire without leaving the protection of remaining cover.