GamePhys

The Video Game Physics Blog

Crytek GDC 2010 Physics Demonstration

Game Videos has posted a short however very cool video from GDC 2010 of cam footage showing off a Physics demonstration of their new physics engine being implemented into the new Cryengine 3 that will be powering Crysis 2, check it out below. This is pretty exciting stuff and we are keeping an eye on Crysis 2 and Cryengine 3 since it was reported that Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to the Cryengine developers this will “allow the destruction of almost any object (trees, vehicles or buildings)”

For more info on the new Cryengine 3 Physics engine being used check out Cryengine 3 to Use in-house Physics Engine, No Havok Physics or PhysX Middleware.

Crytek GDC 2010 Physics Demonstration:


Cryengine 3 to Use in-house Physics Engine, No Havok Physics or PhysX Middleware

PC Games Hardware had the chance to ask Cevat Yerli, founder of Crytek questions about the technical side of Cryengine 3. Cryengine 3 is Crytek’s next-gen engine is going to be powering Crysis 2. PC Games Hardware asked Cevat Yerli some really interesting questions, one of which caught our attention. According to Cevat, Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to him this will “allow the destruction of almost any object (trees, vehicles or buildings)”.

We also embedded the CryEngine3 Beauty Trailer below that was recently released showing off the different features that Cevat was talking about, there is also a section of the video showing off “interactivity” and “Procedural Destruction and Physics”, looks pretty awesome check it out below.

From PC Games Hardare:

In an interview with PC Games Hardware Cevat Yerli talked about the Cryengine 3, which the forthcoming Crysis 2 is based on. Which advantages and improvements have been integrated in the new structure?

Another advantage of the Cryengine 3 is that it is delivered with a physics engine that has been developed by Crytek and doesn’t use middleware like PhysX or Havok. The in-house creation allows the destruction of almost any object (trees, vehicles or buildings).

Read the rest of the article here.



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