GamePhys

The Video Game Physics Blog

Why Developers Are not taking Full Advantage of PhysX and Implementing it Into Every Game

PC Authority has published a fascinating article about why consoles and the technology they have inside, mainly the GPU are preventing developers from creating more and more games with the latest and greatest in technology such as DX11, and holding back the development of PC Games. The article details the fact that game developers are trying to target the widest range of users possible, for the time being these are the consoles such as the Xbox 360 and PS3, and it’s 5 year old graphics hardware and technology. This same rule applies to why developers are not wanting to take full advantage of PhysX, because since it only runs on NVIDIA hardware they simply cannot reach the widest user base possible. Read the rest of the article here.

From PC Authority:

Even selling points such as NVIDIA’s hardware PhysX acceleration aren’t as impressive as they sound. Again, because developers need to target a wide range of end users they cannot integrate technology like PhysX too heavily into their games.

Make the game too reliant on NVIDIA-flavoured hardware accelerated physics and the huge number of people who own ATI cards are excluded from the customer base. This has led to PhysX being a means to add a little bit of extra eye candy to a game in the form of flowing cloth and extra debris, rather than being an integral part of the game’s design.

Read the rest of the article here.

Nvidia Geforce GTX 480 Tech Demo’s Video Shows off PhysX Raging Rapids Ride and PhysX Supersonic Sled Demo’s

GameStarDE has made a really nice video with all of the new Technology demos from NVIDIA for the New GTX 400 series video cards. In the video you can see new footage of the PhysX Raging Rapids Ride demo, and some new and really nice footage of the PhysX Supersonic Sled demo we have been excited about for a long time. Check it out below.

GPU PhysX in Metro 2033 Comparison Video

Zogrim over at PhysXinfo.com has done a really nice GPU PhysX comparison for Metro 2033, showing off what the PhysX effects look like with PhysX enabled and disabled. Like all of Zogrim’s PhysX comparison videos he does a split screen side by side comparison showing what the PhysX effects look like in the game with PhysX On and PhysX off along with normal full screen footage of PhysX on and PhysX off showing off the impressive PhysX effects in Metro 2033.

We have bee excited for Metro 2033 since it was announced it would feature advanced PhysX effects and be a PhysX and graphics showcase when released. In this video you can finally see all the awesome PhysX effects in action in the game. From particle effects, impact debris, grenade explosions,
smoke and fluid effects, this GPU PhysX comparison video for Metro 2033 covers it all.

be sure to check out the previous posts we have made about Metro 2033:

Post Apocalyptic Shooter Metro 2033 to feature Advanced PhysX effects
Metro 2033 Technical Q&A Covers The PhysX Being Implemented In The Game
New PhysX Powered Metro 2033 Screenshots Released
New PhysX Powered Metro 2033 Story Trailer

From the PhysXinfo.com YouTube page and Metro 2033 GPU PhysX comparison video:

Additional physics effects in Metro 2033 title for PC. “Advanced PhysX OFF” vs “Advanced PhysX ON”. Graphics settings – High, DX10. Watching in HD is highly recommended.

GPU PhysX in Metro 2033:

Be sure to check out PhysXinfo.com for more PhysX information on all the latest PhysX enabled games.

Battlefield: Bad Company 2 Gameplay Physics and Destruction Video

YouTube user and Battlefield: Bad Company 2 player, zappload has made a really nice video showing off the physics and destruction in Battlefield: Bad Company 2. In this video zappload goes around shooting things and blowing them up to show the awesome physics and destruction that the games features. If you are not familiar with BFBC2, The game uses the Frostbite Engine and pretty much everything on the battlefield can be destroyed, trees fall down, houses collapse, concrete walls get blown away creating paths not there before, craters are left in the ground, giant holes get blown in the side of the house, at the end of a match there is not much left to hide behind the the entire battlefield looks different like a giant battle did take place.

Be sure to check out our previous postings about the physics and destruction in Battlefield Bad Company 2:

Entire Buildings Collapse in Battlefield Bad Company 2 With Destruction 2.0

The Physics and Destruction of Battlefield Bad Company 2

Battlefield Bad Company 2 Demolition Physics and Destruction DX11 Video


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