GamePhys

The Video Game Physics Blog

Battlefield: Bad Company 2 Gameplay Physics and Destruction Video

YouTube user and Battlefield: Bad Company 2 player, zappload has made a really nice video showing off the physics and destruction in Battlefield: Bad Company 2. In this video zappload goes around shooting things and blowing them up to show the awesome physics and destruction that the games features. If you are not familiar with BFBC2, The game uses the Frostbite Engine and pretty much everything on the battlefield can be destroyed, trees fall down, houses collapse, concrete walls get blown away creating paths not there before, craters are left in the ground, giant holes get blown in the side of the house, at the end of a match there is not much left to hide behind the the entire battlefield looks different like a giant battle did take place.

Be sure to check out our previous postings about the physics and destruction in Battlefield Bad Company 2:

Entire Buildings Collapse in Battlefield Bad Company 2 With Destruction 2.0

The Physics and Destruction of Battlefield Bad Company 2

Battlefield Bad Company 2 Demolition Physics and Destruction DX11 Video


Battlefield Bad Company 2 Demolition Physics and Destruction DX11 Video

YouTube User freedomliberator has made a really nice video from the retail version of Battlefield bad Company 2 showing off the physics and destruction that the game has. In this video he keeps shooting grenades at buildings until they completely collapse showing off the awesome destruction in the game. If you are not familiar with BFBC2, The game uses the Frostbite Engine and pretty much everything on the battlefield can be destroyed, trees fall down, houses collapse, concrete walls get blown away creating paths not there before, craters are left in the ground, giant holes get blown in the side of the house, at the end of a match there is not much left to hide behind the the entire battlefield looks different like a giant battle did take place.

Check out the video below.

Be sure to check out our previous postings about the physics and destruction in Battlefield Bad Company 2:

Entire Buildings Collapse in Battlefield Bad Company 2 With Destruction 2.0
The Physics and Destruction of Battlefield Bad Company 2

Battlefield Bad Company 2 – demolition physics DX11:

Battlefield: Bad Company 2 Technical Background Q&A Talks about Physics

PC Games hardware as done a really nice and in-depth Q&A interview with the Battlefield: Bad Company 2 PC version producer, Anders Gyllenberg. In the interview pretty much every technical aspect of the PC version of BFBC2 was talked about, from the use of DX11, ATI Eyefinity support, AA support, Multicore CPU support, and most interesting to us the physics used in the game. As we know BFBC2 uses the Havok Physics engine to produce some impressive physics and destructible environments in the game but PCGH asks why they chose a middleware physics solution such as Havok and asks what his opinion is on GPU-Accelerated physics. Read the rest of the interview here.

If you are interested in the impressive physics in Battlefield: Bad Company 2 be sure to check out The Physics and Destruction of Battlefield Bad Company 2 and also Entire Buildings Collapse in Battlefield Bad Company 2 With Destruction 2.0 for some impressive videos from the PC Beta of the game.

From the PCGH Battlefield: Bad Company 2 technical background Q&A:

PCGH: Frostbite Engine uses Havok physic engine. Why do you decide to work with a middleware solution? Does Frostbite support an advanced destruction system [yeah, we know it do so ;-) “Destruction 2.0”] like terra forming or other physic that influences gameplay? What is your personal opinion about GPU-accelerated PhysX or physics in general?

Anders Gyllenberg: Havok is a good base for us and we have built many layers of our own on top of it to support destruction and our large-scale multiplayer worlds. One interesting feature and quite unique feature is the destructible terrain – it actually affects gameplay and allows the player to take cover in the craters created. We are currently performing all our physics computations on the CPU cores in parallel. CPU/GPU hybrid solutions are an interesting future prospect.

Read the rest of the interview here.


Entire Buildings Collapse in Battlefield Bad Company 2 With Destruction 2.0

The Battlefiled Bad Company 2 PC Beta and Xbox 360 Demo have both been out for about a week now, lots of people have been having fun playing it and have been amazed at the physics and destruction the game features. Within the first few days of the release we posted about The Physics and Destruction of Battlefield Bad Company 2, showing off some of the physics and complete destruction in the game. As we said before “The game uses the Frostbite Engine and pretty much everything on the battlefield can be destroyed, trees fall down, houses collapse, concrete walls get blown away creating paths not there before, craters are left in the ground, giant holes get blown in the side of the house, at the end of a match there is not much left to hide behind the the entire battlefield looks different like a giant battle did take place”.

The destruction in Battlefield Bad Company 2 is some pretty amazing stuff, even if you don’t like the game itself it is definitely the right step torwards the future of games and really adds to the gameplay and replay value along with the possibilities of gameplay and different tactics that can be used. In case you have not been playing the beta or demo we have put together a collection of videos that have been posted to YouTube showing off some cool destruction 2.0 footage showing the buildings on the battlefield getting blown to pieces and then fully collapsing once the structural integrity degrades beyond a certain point. Check them out below and be sure to check out our previous post about The Physics and Destruction of Battlefield Bad Company 2.


Battlefield Bad Company 2 Beta Destruction 2.0 [HD/720p]:

Battlefield Bad Company 2 “Destruction 2.0″:

[HD] Battlefield Bad Company 2: Collapsing Buildings:

Battlefield Bad Company 2 Building Destruction:


Page 1 of 212

Recent News

Some Awesome Apex PhysX Destrcution Videos

August 18, 2012Leave a Comment

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More

3DMark 2012 DirectX 11 Tech Demo uses Fluid Dynamics Simulation

June 21, 2012Leave a Comment

Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More

Dedicated PhysX test system up and running

June 19, 2012Leave a Comment

Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More

Hawken Developer Interview talks GPU PhysX and APEX effects

June 19, 2012Leave a Comment

I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More

Planetside 2: “Everything uses real-time physics using the NVIDIA PhysX engine”

June 11, 2012Leave a Comment

I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More

Havok Destruction and Havok Physics power INVERSION

June 10, 20121 Comment

INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More

Indie Top-down Shooter Recruits uses PhysX with Destructible Buildings

June 9, 2012Leave a Comment

Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More

Arma 3 – ‘E3 2012 Sneak Preview’ Trailer with vehicle PhysX

June 3, 2012Leave a Comment

A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More

Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU

May 13, 20122 Comments

Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More

Free-to-play Mech Combat Game Hawken will have GPU PhysX

May 13, 20122 Comments

Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More

Passion Leads Army DX11 Benchmark Uses GPU PhysX

May 12, 2012Leave a Comment

PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More

Havok Destruction Simulation Video (Again)

May 12, 2012Leave a Comment

I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More