The Video Game Physics Blog

Battlefield 3 Trenches & Foxholes Video Shows off Destructible Terrain

I did not get into the alpha but I have been reading up on it over at the Battlefield 3 Reddit. A new video showed up showing off some destructible terrain in the game that I thought was pretty cool. A person can destroy terrain using C4 to make foxholes and trench lines and even prevent vehicles from getting to certain areas. Pretty cool stuff. There has not been much info about the physics and destruction in the game as supposedly these features were toned down for the alpha. Hopefully we learn more about the full extent of the physics and destruction with the upcoming beta.

Breach Physics Demo

Breach is a pretty cool game. We posted before about Breach: The World’s Most Destructible Battlefield Trailer Shows off Massive PhysX Destruction back when breach was released but it seems to have fallen off the radar and never became that popular. Apprently SuperSgtPants really likes breach and has made a really nice in-depth video showing off the physics and destruction in the game which is really impressive. Check it out below and his YouTube page for more cool stuff. Find out more about Breach at the official Breach website

Breach Physics Demo:

Physics based Completely Destructible City Made with the UDK Part1

continues his awesome work with the Unreal Development Kit and PhysX destruction features. He is now working on an awesome city map that is completely destructible using the Unreal Development Kit and Apex PhysX features. Check it out below. Check out 1:23 for when an entire building falls over after losing its support. Can’t wait to see something like that in games!

DICE to Focus on the PC with Battlefield 3, Will feature Destruction that Consoles have been holding back has done a pretty nice interview with Battlefield 3 Executive Producer Patrick Bach on the development of Battlefield 3
and why they are focusing on the PC and not the console. In the interview they talk about why they are developing Battlefield 3 on the PC first and then scaling it back to work on the consoles. Patrick explains that the game they want to make with things like physics and destruction and better graphics are not possible on the consoles that are 5 years old now. This is also why PhysX and other physics features in games are still nothing more than eye candy. It is good to see at least one developer moving beyond the constraints of the consoles and being to push PC hardware once again. With the recent news that Microsoft is rumored to be looking at a 2015 release for the next generation Xbox and Sony not expected the PS4 anytime soon, seeing physics and destruction implemented more into games looks like it might take awhile before it is more than just eye candy.

From the interview with Patrick Bach: Are there going to be any new destructible enhancements to Battlefield 3? Bad Company did a really good job with that.

Patrick Bach: Battlefield 2 didn’t have any destruction so Battlefield 3 will be the first core title with destruction and of course we’re doing some bold moves by not only being in the more urban environments, where we’ve been before, but we’re going into cities now, so you need to have even more destruction where you can actually affect objects – the buildings around you, to make it feel like a physical world. Regarding why destructibility hasn’t been fully embraced in games, it probably has to do with the fact that, unlike Frostbite, most engines are not capable of it and for developers, it’s just cheaper to use a prebuilt engine.

Patrick Bach: Absolutely.

Read the rest of the interview here.

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