Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna can fall down when the losing team has a certain number of tickets left. Check out the video below. We also posted before showing some videos we made showing off the building destruction and the Hilltop Antenna in Caspian border being destroyed. Now we just have to wait until the future when things like this in games are not scripted but entirely physics based. Hopefully the Back to Karkand expansion has “improved destruction” as promised.
I would like to apologize for the lack of recent news posts. I have been busy on the Battlefield. I have been playing Battlefield 3 pretty much non-stop since it came out. If i ever stop playing I plan to do a follow up to the Battlefield 3 PC Beta Physics and Destruction Gameplay video I made showing off the physics and destruction in the beta for the full version of the game. The good news is that there is slightly more destruction in the final version, as you can see from my Battlefield 3: Building Destruction video below, we do have entire buildings that can collapse just like in Bad Company 2. The bad news is that it is still heavily scripted and collapses the same way every time. Stay tuned for the new video.
As a huge Battlefield fan I have always been looking forward to Battlefield 3. I became even more excited when we learned that DICE Would Focus on the PC with Battlefield 3, Will feature Destruction that Consoles have been holding back. Since that article I was wondering what kinds of physics and destruction Battlefield 3 would have compared to Bad Company 2, hoping it would be the same if not better. With the Battlefield 3 Beta that took place this past month we finally found out what the physics and destruction would be like, in the multiplayer at least. I made a nice video showing off the Battlefield 3 PC Beta Physics and Destruction Gameplay. Overall I am pretty impressed with the destruction in the beta. Although it was not heavy on actual persistent physics the destruction is awesome and really adds to the game. What i mean by persistent physics is that after a piece of debris is generated it does not become a physics object you can interact with. Aside from that my only complaint is that there were no buildings that can completely collapse and you give a Destruction 2.0 kill like we have in bad Company 2, maybe some of the maps in the final release will have this? Also we will have to wait and see if the single player campaign has better physics and destruction.
Below is the video I made showing off the physics and destruction in the PC version of the Battlefield 3 beta from the Operation Metro and Caspian Border maps. Also EA has released their Battlefield 3 Destruction Trailer showing off some more cool footage of the destruction.
I actually made this video before I unlocked the C4 from the support class and it turns out you can destroy more things with the C4 that the RPG and grenades can’t. I also plan to do a new video showing off the physics and destruction in Battlefield 3 with the final release and all the maps! so stay tuned.
Battlefield 3 PC Beta Physics and Destruction Gameplay:
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More