I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past Black Friday when I picked up several good deals on hardware and decided it would be a good time to move ahead with the project. I have now finished purchasing all of the hardware and plan to put it all together sometime this week.
I plan to start by doing basic guides and tutorials on how to setup dedicated PhysX cards and Hyrbid PhysX systems using the HD6950 with dedicated NVIDIA PhysX cards. As you can see, some of the hardware especially the motherboard is not exactly top of the line but will be perfect for doing basic Hyrbid PhysX setup tutorials and testing. I eventually plan to replace the motherboard and purchase another HD6950 for CrossFire setups with a dedicated PhysX card and then eventually do some real performance benchmarking with everything from different hardware configurations to overclocking! I also hope that the rumors are true that the upcoming NVIDIA Kepler/GK104 Will Have Dedicated PhysX Hardware so I can use this new system to test it out!
Below are the current specs of the systems inculding the two dedicated PhysX cards I will be using, the XFX GF GT430 and the MSI GeForce GTS 250.
BIOSTAR A870U3 AM3 AMD 870 SATA 6Gb/s USB 3.0 ATX AMD Motherboard
1 x AMD Phenom II X6 1055T Thuban 2.8GHz Socket AM3 125W Six-Core Desktop Processor
Cooler Master RR-910-HTX3-G1 130-Watt 92mm Hyper TX3 CPU Cooler
1 x XFX Double D HD-695X-ZDFC Radeon HD 6950 1GB 256-bit GDDR5 PCI Express 2.1 x16 Video Card
1 x OCZ Agility 3 AGT3-25SAT3-60G 2.5″ 60GB SATA III MLC Internal Solid State Drive (SSD)
1 x G.SKILL Ripjaws Series 16GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600
1 x Antec NEO ECO 620C 620W Power Supply
MYOPENPC DOMA Pro PCI Black Transparent Acrylic Open Computer Case
XFX GF GT430 700M 1 GB DDR3 PCI-E Video Card
MSI GeForce GTS 250 Video Card 512MB
LinusTechTips has done a nice video showing the GTX 580 being benchmarked with a dedicated PhysX card to see exactly how powerful it should be and whether or not a low end graphics card being used a a dedicated PhysX with a more powerful card like the GTX 580 has any value by improving PhysX performance these days. The cards being tested with the GTX 580 was a 8600GTS, GTX 580, GTX 550Ti, and a GTX 560Ti. The benchmarks were done using the Mafia II benchmark. Check it out below.
Geeks3d brings news that MSI has released a new version of their Kombustor GPU benchmarking tool and has added PhysX Clothes and Particle simulation support. The Kombustor burn-in and benchmarking tool lets you choose between CPU and GPU PhysX acceleration and lets you turn the difference features on or off. Similar to FurMark, this is a great free tool you can use to test out a new system build or dedicated PhysX card you just installed. You can download it from Geeks3d here.
Andrew Elliott (also known as elliottad or MohawkADE) who recently made a very cool video for the Crank That S#!T Up with PhysX Video contest, has now made a new and very impressive video detailing the history of PhysX and the Ageia PhysX(PPU). Half of the video goes over the history of the Ageia PhysX card all the way up until Ageia and PhysX technology was acquired by Nvidia. Elliot then talks about whether or not the Aegia PhysX card is still a good solution if you are looking into a dedicated PhysX card for your system. As we know the answer is no as the Aegia PPU is no longer supported by Nvidia with newer PhysX driver releases. Elliot also covers the fact that the PhysX processing power required for games continues to increase causing laggy gameplay in newer games if a Ageia card is used.
This is a great video if you are not that familiar with Aegia and the PPU that started it all. Check it out below and be sure to check out Elliot’s YouTube Page here.
This is an informational video about the Ageia PhysX Card, also known as the PPU, and it’s impact on modern PC gaming. This video also discusses potential benefits and cons one may receive by owning one in this day in age.
Really a bit of an Ageia PhysX FAQ for noobs. If you’re already familiar with the PhysX card and you’re a hardcore new-age gamer, then I would not suggest this video to you.
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
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