GamePhys

The Video Game Physics Blog

Dark Void with GPU PhysX Will Be Shown at CES 2010

It is being reported over at PhysXinfo.com that the PC version of Dark Void is going to be shown at CES 2010 which is being held in Las Vegas from January 7-10. The game is going to be shown by NVIDIA with one GF100 (Fermi) card running Dark Void on three monitors setup, with PhysX effects and 3D Vision enabled. We have been excited for Dark Void Since since it was announced that the game would be implementing advanced PhysX effects along with the Cinematic Trailer and Gameplay Footage was released several months ago. Meanwhile Shacknews is reporting that the Dark Void demo will be landing on consoles this week, however no word on a PC demo.


from PhysXinfo.com:

According to capcom-unity.com, Dark Void “with special Nvidia-powered PhysX enhancements” will be presented at PC Gaming Alliance Booth – North Hall #5616.

Moreover, user Zed X, referring to invitation for CES show, reports on XtremeSystems.com forums that NVIDIA will showcase one GF100 (Fermi) card running Dark Void on three monitors setup, with PhysX effects and 3D Vision enabled.

Read the rest of the article here.

From The Dark Void nZone.com page:

The extensive use of NVIDIA® PhysX® and APEX technologies delivers stunning in-game physics effects. In fact, when it ships in the fall of 2009, Dark Void will have the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the game’s innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce® GPUs when played on compatible PCs.

The game utilizes both NVIDIA PhysX and APEX technologies to deliver an inspired, interactive experience, complete with a GPU-accelerated particle system that is used extensively for weapons and debris effects.

If you have not heard about Dark Void before be sure to check out more info at the official Dark Void Website and the trailer and gameplay video below.


PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage

A new cinematic trailer and gameplay footage has been released for Dark Void. The game when released is going to be one of the most PhysX intensive games to date.

Dark Void will be released on January 12th 2010 for the Xbox 360, PlayStation 3 and the PC, which will feature numerous GPU-accelerated PhysX effects for a truly immersive game experience. For more information on Dark Void, visit: www.darkvoidgame.com.

Dark Void Gameplay Footage:

When released Dark Void will be one of the most PhysX intensive games.

from NVIDIA Press release:

SANTA CLARA, CA—APRIL 28, 2009—Capcom Entertainment, Inc., the publisher of Dark Void™, an upcoming science fiction action adventure that combines aerial and ground-pounding combat for a thrilling third-person shooter experience, are reaching for the skies in the way they have adopted NVIDIA® PhysX® and APEX technologies to deliver stunning in-game physics effects. In fact, when it ships in the fall of 2009, Dark Void will have the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the game’s innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce® GPUs when played on compatible desktop PCs.

Developed by Airtight Games and Capcom, Dark Void incorporates a unique vertical combat system that allows players to dangle from thousand foot drops as they take cover and drop enemies from above and below, bringing a whole new sense of vulnerability and thrill to gamers. The game’s jetpack allows players to fly with reckless abandon while performing hair-raising stunts, taking the 3D action to a whole new level. Airtight Games is utilizing both NVIDIA PhysX and APEX technologies to deliver an inspired, interactive experience, complete with a GPU-accelerated particle system that is used extensively for weapons and debris effects.

“The extensive capabilities that NVIDIA PhysX and APEX technologies provide to developers is colossal,” said Jim Deal, President at Airtight Games. “For example, the new APEX turbulence module that NVIDIA recently introduced allows us to have infinite artistic freedom in the way the game looks, plays, and feels. We hope that gamers will appreciate these fine touches when they play Dark Void later this year.”

The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, Nintendo Wii™, and the iPhone, and can be accelerated by both the CPU and any CUDA™-enabled NVIDIA GPU.


Page 4 of 41234

Recent News

GamePhys is Building a Dedicated PhysX test System

March 18, 20128 Comments

I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More

Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence)

March 11, 2012Leave a Comment

On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More

Rumor: Sony Playstation 4 will be an x86 CPU with an AMD GPU

March 10, 2012Leave a Comment

We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More

New Apex PhysX Impact Destruction Demonstration with Plaster Effects

March 10, 2012Leave a Comment

Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More

Havok Physics and Animation to Power Nintendo’s Wii U Games

March 9, 2012Leave a Comment

Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More

Fluid Sandbox (PhysX SPH Simulation with SSF)

March 8, 2012Leave a Comment

F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More

Cool UDK PhysX videos 3/8/2012

March 8, 2012Leave a Comment

I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa

Epic to Demo Unreal Engine 4 at GDC 2012

March 4, 2012Leave a Comment

Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More

NVIDIA 295.73 WHQL Drivers Released with New PhysX System Software

March 4, 2012Leave a Comment

NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More

Intel Ivy Bridge Havok Physics Destruction and Cloth Demos

February 16, 2012Leave a Comment

This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More

New Apex PhysX Art Gallery Destruction Video

February 16, 2012Leave a Comment

The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More

Rumor: NVIDIA Kepler/GK104 to Have Dedicated PhysX Hardware

February 16, 20121 Comment

Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More

Bad Behavior has blocked 373 access attempts in the last 7 days.