EVGA has made a really nice PhysX comparison video showing off the latest games that implement PhysX. The video shows comparison’s from Batman Arkham Asylum, Metro 2033,Mirror’s Edge,Dark Void,Darkest of Days, Cryostasis, and the NVIDIA PhysX Supersonic Sled demo. The video shows what PhysX brings to games and can change your gaming experience. Check it out below and be sure to check out the EVGA Gaming website.
This video shows NVIDIA PhysX features in popular games, and how NVIDIA PhysX can dramatically improve the quality of your gaming experience! Learn more about the latest and fastest PhysX hardware at http://www.evga.com/
*Batman Arkham Asylum
*Darkest of Days
*NVIDIA Supersonic Sled
YouTube user R3n7on has made and uploaded a couple of awesome videos of him palying Dark Void with PhysX set to High running on his HD4850+9800GT Hybrid PhysX setup, check them out below and if you want to see more awesome PhysX videos of Dark Void in action be sure to check out our previous posts:
This video trailer featuring NVIDIA PhysX technology in the PC game Dark Void, shows various enhanced effects when using weapons, the grenade and the jetpack. NVIDIA PhysX technology has been fully integrated into the dangerous and exciting world of Dark Void to bring you a more realistic and physics based experience in the Void. In fact, Dark Void has the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the games innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce GPUs when played on compatible PCs.
Dark Void PC Game Technology Trailer Featuring NVIDIA PhysX Technology:
This comparison video features NVIDIA PhysX technology in the PC game Dark Void, shows various enhanced effects when using weapons, the grenade and the jetpack. NVIDIA PhysX technology has been fully integrated into the dangerous and exciting world of Dark Void to bring you a more realistic and physics based experience in the Void. In fact, Dark Void has the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the games innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce GPUs when played on compatible PCs.
Dark Void PC Game Comparison Video Featuring NVIDIA PhysX Technology:
[H]ardOCP.com has done a really nice and in-depth review of the PhysX and image quality in Dark Void. Using several different video cards at different resolutions and all the different PhysX settings in the game [H]ardOCP tests out the PhysX performance in the game. On page 3 here [H]ardOCP goes in-depth explaining all the different PhysX settings in the game and what each setting brings to the game such as weapon particle effects,advanced fluid effects, PhysX turbulence and smoke.
There is no doubt that PhysX really brings some awesome effects to the game and makes the environment more lively and visually impressive but if you are interested in how your system will run Dark Void at the different PhysX settings or want to know what kind of system or video card you would need for an enjoyable gameplay than this is definitely worth the read.
Dark Void was recently released with some neat PhysX effects. We’ll explore gameplay performance and show you what PhysX support will do for you in this game with plenty of screenshots and performance comparisons.
Dark Void also supports NVIDIA’s proprietary PhysX technology. PhysX is used to accelerate effects, such as particle systems for weapon damage, and dynamic fluid systems used to simulate smoke from the jetpack’s engines. As it is an NVIDIA-specific feature, AMD video cards are automatically at a disadvantage by not being able to utilize these effects.
This game operates on a modified Unreal Engine 3 platform. It uses Microsoft’s DirectX 9.0c gaming API. As it runs on a nearly four year old game engine, and a five year old API, we expect performance in Dark Void to be stellar on all of our current generation video cards. The only caveat there is the addition of NVIDIA’s PhysX technology. PhysX potentially adds a tremendous amount of detail, and as such the GPU requirements can be more advanced, in spite of the maturity of the game engine and graphics API. We will certainly examine what manner of performance penalty PhysX brings to Dark Void.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More