Polish hardware site PClab.pl has put together one of the most in-depth articles on PhysX I have seen in a long time. The article goes in-depth explaining what PhysX is then does an in-depth analysis of pretty much every major PhysX enabled game from within the past several years, major titles only. Along with benchmarks and an in-depth breakdown of the different PhysX effects that are implemented into the game they also made a nice video showing off the PhysX in each game. Check out the translated article here.
YouTube user R3n7on has made and uploaded a couple of awesome videos of him palying Dark Void with PhysX set to High running on his HD4850+9800GT Hybrid PhysX setup, check them out below and if you want to see more awesome PhysX videos of Dark Void in action be sure to check out our previous posts:
This video trailer featuring NVIDIA PhysX technology in the PC game Dark Void, shows various enhanced effects when using weapons, the grenade and the jetpack. NVIDIA PhysX technology has been fully integrated into the dangerous and exciting world of Dark Void to bring you a more realistic and physics based experience in the Void. In fact, Dark Void has the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the games innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce GPUs when played on compatible PCs.
Dark Void PC Game Technology Trailer Featuring NVIDIA PhysX Technology:
This comparison video features NVIDIA PhysX technology in the PC game Dark Void, shows various enhanced effects when using weapons, the grenade and the jetpack. NVIDIA PhysX technology has been fully integrated into the dangerous and exciting world of Dark Void to bring you a more realistic and physics based experience in the Void. In fact, Dark Void has the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the games innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce GPUs when played on compatible PCs.
Dark Void PC Game Comparison Video Featuring NVIDIA PhysX Technology:
[H]ardOCP.com has done a really nice and in-depth review of the PhysX and image quality in Dark Void. Using several different video cards at different resolutions and all the different PhysX settings in the game [H]ardOCP tests out the PhysX performance in the game. On page 3 here [H]ardOCP goes in-depth explaining all the different PhysX settings in the game and what each setting brings to the game such as weapon particle effects,advanced fluid effects, PhysX turbulence and smoke.
There is no doubt that PhysX really brings some awesome effects to the game and makes the environment more lively and visually impressive but if you are interested in how your system will run Dark Void at the different PhysX settings or want to know what kind of system or video card you would need for an enjoyable gameplay than this is definitely worth the read.
Dark Void was recently released with some neat PhysX effects. We’ll explore gameplay performance and show you what PhysX support will do for you in this game with plenty of screenshots and performance comparisons.
Dark Void also supports NVIDIA’s proprietary PhysX technology. PhysX is used to accelerate effects, such as particle systems for weapon damage, and dynamic fluid systems used to simulate smoke from the jetpack’s engines. As it is an NVIDIA-specific feature, AMD video cards are automatically at a disadvantage by not being able to utilize these effects.
This game operates on a modified Unreal Engine 3 platform. It uses Microsoft’s DirectX 9.0c gaming API. As it runs on a nearly four year old game engine, and a five year old API, we expect performance in Dark Void to be stellar on all of our current generation video cards. The only caveat there is the addition of NVIDIA’s PhysX technology. PhysX potentially adds a tremendous amount of detail, and as such the GPU requirements can be more advanced, in spite of the maturity of the game engine and graphics API. We will certainly examine what manner of performance penalty PhysX brings to Dark Void.
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
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