[H]ardOCP.com has done a really nice and in-depth review of the PhysX and image quality in Dark Void. Using several different video cards at different resolutions and all the different PhysX settings in the game [H]ardOCP tests out the PhysX performance in the game. On page 3 here [H]ardOCP goes in-depth explaining all the different PhysX settings in the game and what each setting brings to the game such as weapon particle effects,advanced fluid effects, PhysX turbulence and smoke.
There is no doubt that PhysX really brings some awesome effects to the game and makes the environment more lively and visually impressive but if you are interested in how your system will run Dark Void at the different PhysX settings or want to know what kind of system or video card you would need for an enjoyable gameplay than this is definitely worth the read.
If you want to see Dark Void and the PhysX effects in action be sure to check out the Dark Void GPU PhysX Comparison video from PhysXinfo.com and the Dark Void GPU PhysX Comparison video from NVIDIA we have recently posted about.
From [H]ardOCP:
Dark Void was recently released with some neat PhysX effects. We’ll explore gameplay performance and show you what PhysX support will do for you in this game with plenty of screenshots and performance comparisons.
Dark Void also supports NVIDIA’s proprietary PhysX technology. PhysX is used to accelerate effects, such as particle systems for weapon damage, and dynamic fluid systems used to simulate smoke from the jetpack’s engines. As it is an NVIDIA-specific feature, AMD video cards are automatically at a disadvantage by not being able to utilize these effects.
This game operates on a modified Unreal Engine 3 platform. It uses Microsoft’s DirectX 9.0c gaming API. As it runs on a nearly four year old game engine, and a five year old API, we expect performance in Dark Void to be stellar on all of our current generation video cards. The only caveat there is the addition of NVIDIA’s PhysX technology. PhysX potentially adds a tremendous amount of detail, and as such the GPU requirements can be more advanced, in spite of the maturity of the game engine and graphics API. We will certainly examine what manner of performance penalty PhysX brings to Dark Void.
Read the rest of the Dark Void PhysX Gameplay Performance and IQ from [H]ardOCP here.