A new series of stage demo videos showing off Crysis 2 and CryEngine 3 from GDC 2010 have surfaced on YouTube. These videos show off the different features of CryEngine 3, most interesting to us is one of the videos that shows off the physics and different types of destruction and destructible objects that the engine can put into games. We recently posted about the Crytek GDC 2010 Physics Demonstration and GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction. This new video goes into detail on the different types of destructible physics based objects that the engine can implement into games and the difference between destructible and deformable objects. Check out the video below.
A new tech trailer for CryEngine 3 has been shown at GDC 2010. In this new tech trailer, Crysis 2 is used to show off CryEngine 3 and its amazing new features. The part of the tech demo we are interested in is called “Destructible Worlds” where some awesome physics based destruction is shown. The video shows “Procedural Destruction”, “Integrated Physics” and “Procedural Deformation”. Check out the video embed below to see these amazing physics features in CryEngine 3 for yourself.
Integrated Multi-threaded High Performance Physics Engine CryENGINE®3 physics can be applied to almost everything in a game world – including buildings, props, trees and vegetation – to model realistic reactions to forces such as wind currents, explosions, gravity, friction and collisions with other objects. All this can be done without the need for external middleware.
Interactive & Destructible Environments All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth and soft body physics). This allows procedural destruction and deformation of as much of the
environment as the game requires. All broken objects and parts can be interactive, with realistic properties such as mass or buoyancy applied to all kinds of debris.
Advanced Rope Physics Bendable vegetation that responds to wind, rain or character movement, realistically interactive rope bridges and physically driven creature tentacle animations are just some of the uses to which Crytek has put its rope physics technology.
PC Games Hardware had the chance to ask Cevat Yerli, founder of Crytek questions about the technical side of Cryengine 3. Cryengine 3 is Crytek’s next-gen engine is going to be powering Crysis 2. PC Games Hardware asked Cevat Yerli some really interesting questions, one of which caught our attention. According to Cevat, Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to him this will “allow the destruction of almost any object (trees, vehicles or buildings)”.
We also embedded the CryEngine3 Beauty Trailer below that was recently released showing off the different features that Cevat was talking about, there is also a section of the video showing off “interactivity” and “Procedural Destruction and Physics”, looks pretty awesome check it out below.
In an interview with PC Games Hardware Cevat Yerli talked about the Cryengine 3, which the forthcoming Crysis 2 is based on. Which advantages and improvements have been integrated in the new structure?
Another advantage of the Cryengine 3 is that it is delivered with a physics engine that has been developed by Crytek and doesn’t use middleware like PhysX or Havok. The in-house creation allows the destruction of almost any object (trees, vehicles or buildings).
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
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