Crysis Archive

Crysis 2 – CryENGINE 3 GDC 2010 Stage Demo Explains Physics and Different Destructible Types

Crysis 2 – CryENGINE 3 GDC 2010 Stage Demo Explains Physics and Different Destructible Types

A new series of stage demo videos showing off Crysis 2 and CryEngine 3 from GDC 2010 have surfaced on YouTube. These videos show off the different features of CryEngine 3, most interesting to us is one of the videos that shows off the physics and different types of destruction and destructible objects that the engine can put into games. We recently posted about the Crytek GDC 2010 Physics Demonstration and GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction. This new video goes into detail on the different types of destructible physics based objects that the engine can implement into games and the difference between destructible and deformable objects. Check out the video below.

This is pretty exciting stuff and we are keeping an eye on Crysis 2 and Cryengine 3 since it was reported that Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to the Cryengine developers this will “allow the destruction of almost any object (trees, vehicles or buildings)”

[HD] Crysis 2 – CryENGINE 3 GDC 2010 – Stage Demo Part 4

GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction

GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction

A new tech trailer for CryEngine 3 has been shown at GDC 2010. In this new tech trailer, Crysis 2 is used to show off CryEngine 3 and its amazing new features. The part of the tech demo we are interested in is called “Destructible Worlds” where some awesome physics based destruction is shown. The video shows “Procedural Destruction”, “Integrated Physics” and “Procedural Deformation”. Check out the video embed below to see these amazing physics features in CryEngine 3 for yourself.

This is pretty exciting to see the physics and destruction of CryEngine 3, we have been excited about CryEngine 3 and Crysis 2 since it was announced that Cryengine 3 will be using a custom made in-house Physics Engine and not using Havok Physics or PhysX Middleware. According to Crytek founder Cevat Yerli “The in-house creation allows the destruction of almost any object (trees, vehicles or buildings)”.

From the CryENGINE® 3 – Specifications Page:

  • Integrated Multi-threaded High Performance Physics Engine
    CryENGINE®3 physics can be applied to almost everything in a game world – including buildings, props, trees and vegetation – to model realistic reactions to forces such as wind currents, explosions, gravity, friction and collisions with other objects. All this can be done without the need for external middleware.
  • Interactive & Destructible Environments
    All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth and soft body physics). This allows procedural destruction and deformation of as much of the
    environment as the game requires. All broken objects and parts can be interactive, with realistic properties such as mass or buoyancy applied to all kinds of debris.
  • Advanced Rope Physics
    Bendable vegetation that responds to wind, rain or character movement, realistically interactive rope bridges and physically driven creature tentacle animations are just some of the uses to which Crytek has put its rope physics technology.


Read more about CryEngine 3 here.


Crytek GDC 2010 Physics Demonstration

Crytek GDC 2010 Physics Demonstration

Game Videos has posted a short however very cool video from GDC 2010 of cam footage showing off a Physics demonstration of their new physics engine being implemented into the new Cryengine 3 that will be powering Crysis 2, check it out below. This is pretty exciting stuff and we are keeping an eye on Crysis 2 and Cryengine 3 since it was reported that Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to the Cryengine developers this will “allow the destruction of almost any object (trees, vehicles or buildings)”

For more info on the new Cryengine 3 Physics engine being used check out Cryengine 3 to Use in-house Physics Engine, No Havok Physics or PhysX Middleware.

Crytek GDC 2010 Physics Demonstration:


Cryengine 3 to Use in-house Physics Engine, No Havok Physics or PhysX Middleware

Cryengine 3 to Use in-house Physics Engine, No Havok Physics or PhysX Middleware

PC Games Hardware had the chance to ask Cevat Yerli, founder of Crytek questions about the technical side of Cryengine 3. Cryengine 3 is Crytek’s next-gen engine is going to be powering Crysis 2. PC Games Hardware asked Cevat Yerli some really interesting questions, one of which caught our attention. According to Cevat, Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to him this will “allow the destruction of almost any object (trees, vehicles or buildings)”.

We also embedded the CryEngine3 Beauty Trailer below that was recently released showing off the different features that Cevat was talking about, there is also a section of the video showing off “interactivity” and “Procedural Destruction and Physics”, looks pretty awesome check it out below.

From PC Games Hardare:

In an interview with PC Games Hardware Cevat Yerli talked about the Cryengine 3, which the forthcoming Crysis 2 is based on. Which advantages and improvements have been integrated in the new structure?

Another advantage of the Cryengine 3 is that it is delivered with a physics engine that has been developed by Crytek and doesn’t use middleware like PhysX or Havok. The in-house creation allows the destruction of almost any object (trees, vehicles or buildings).

Read the rest of the article here.



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