GamePhys

The Video Game Physics Blog

Crytek Releases CryENGINE 3 SDK Free-of-Charge

Crytek has released the CryEngine 3 SDK free of charge for non-commercial use. This is a really nice all-In-One game development engine that will allow you to make games based off of the CryEngine 3 engine that was used to make Crysis 2. I am pretty excited for this to be released hoping that we start to see people do some cool physics stuff with it like we have been seeing people do with Apex PhysX in the Unreal Development Kit. This seems pretty easy to use as well. I posted a few tutorials below showing how to get started with a basic level. I tried them out myself and it was very easy. I also made a cool video of the Forest tech demo that comes with the SDK showing off what you could potentially make with it. You can download the CryEngine SDK for yourself here.

Be sure to check out the Crytek CryEngine 3 page and the Crydev.net page for more information.

Download.

From the CryENGINE®3 SDK Free-of-Charge Crytek press release:

Crytek GmbH (“Crytek”) is excited to announce that they will release their latest all-in-one game development solution CryENGINE 3 free of charge for non-commercial use today. The award winning SDK provides the complete game engine to create AAA quality next generation games for PC, and includes the CryENGINE®3 Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) – tool designed by and for professional developers. The free toolset is available for download at crydev.net, the former crymod.com community portal that offers documentation written by the developers of the engine, a thriving community and a supplementary knowledge base for CryENGINE 3. The free CryENGINE SDK will be updated regularly, to make sure our community has access to all the advances we make to CryENGINE 3.

Cry Engine 3 Sanbox 3 editor – Physics:

This is a video walkthrough i made of the Forest tech demo that comes with the SDK. This is a pretty good example of what you could potentially make with the SDK.

CryEngine 3 SDK Forest Tech Demo HD Walkthrough:

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GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction

A new tech trailer for CryEngine 3 has been shown at GDC 2010. In this new tech trailer, Crysis 2 is used to show off CryEngine 3 and its amazing new features. The part of the tech demo we are interested in is called “Destructible Worlds” where some awesome physics based destruction is shown. The video shows “Procedural Destruction”, “Integrated Physics” and “Procedural Deformation”. Check out the video embed below to see these amazing physics features in CryEngine 3 for yourself.

This is pretty exciting to see the physics and destruction of CryEngine 3, we have been excited about CryEngine 3 and Crysis 2 since it was announced that Cryengine 3 will be using a custom made in-house Physics Engine and not using Havok Physics or PhysX Middleware. According to Crytek founder Cevat Yerli “The in-house creation allows the destruction of almost any object (trees, vehicles or buildings)”.

From the CryENGINE® 3 – Specifications Page:

  • Integrated Multi-threaded High Performance Physics Engine
    CryENGINE®3 physics can be applied to almost everything in a game world – including buildings, props, trees and vegetation – to model realistic reactions to forces such as wind currents, explosions, gravity, friction and collisions with other objects. All this can be done without the need for external middleware.
  • Interactive & Destructible Environments
    All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth and soft body physics). This allows procedural destruction and deformation of as much of the
    environment as the game requires. All broken objects and parts can be interactive, with realistic properties such as mass or buoyancy applied to all kinds of debris.
  • Advanced Rope Physics
    Bendable vegetation that responds to wind, rain or character movement, realistically interactive rope bridges and physically driven creature tentacle animations are just some of the uses to which Crytek has put its rope physics technology.


Read more about CryEngine 3 here.


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