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A few Cool Game Physics Videos

Here are some cool physics videos that have been uploaded to YouTube over the past week.

Cryengine 3 Tornado Physics by club4ghz

UDK – Destructible objects and Physics! by Shotbix07

Ice Engine Destruction Test by LordOfTheBytes

CryEngine 3 Powered ENEMY FRONT to have Fully Destructible Maps

City Interactive has announced their new WWII action FPS game ENEMY FRONT that will be powered by CryEngine 3. What excited me about this is that according to the press release the game will feature “Fully destructible maps that reflect the damage from every bullet fired and every grenade tossed.” We know that CryEngine 3 is capable of some impressive physics and destruction and we will be keeping an eye on this game to see if it delivers on it’s promise. Unfortunately I can’t get my hopes up as this is going to be a PC and console title game and we all know what happened with Crysis 2 as a multi-platform game. Hopefully game developers have taken a good look at how DICE handled BF3 for the PC and start to do the same for their games.

There is no official site yet but they do have a Facebook page up with some cool screenshots check it out.

From the City Interactive ENEMY FRONT press release:

Enemy Front utilizes CryENGINE®3, a state-of-the-art engine that guarantees a stunning level of visual detail and a truly immersive game world. CryENGINE®3 brings the game’s authentic settings and the bleak landscapes of war-torn Europe to vivid life. Furthermore the environmental damage system of CryENGINE®3 will allow diverse, fully destructible maps that reflect the damage from every bullet fired and every grenade tossed.

Crysis 2 – CryENGINE 3 GDC 2010 Stage Demo Explains Physics and Different Destructible Types

A new series of stage demo videos showing off Crysis 2 and CryEngine 3 from GDC 2010 have surfaced on YouTube. These videos show off the different features of CryEngine 3, most interesting to us is one of the videos that shows off the physics and different types of destruction and destructible objects that the engine can put into games. We recently posted about the Crytek GDC 2010 Physics Demonstration and GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction. This new video goes into detail on the different types of destructible physics based objects that the engine can implement into games and the difference between destructible and deformable objects. Check out the video below.

This is pretty exciting stuff and we are keeping an eye on Crysis 2 and Cryengine 3 since it was reported that Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to the Cryengine developers this will “allow the destruction of almost any object (trees, vehicles or buildings)”

[HD] Crysis 2 – CryENGINE 3 GDC 2010 – Stage Demo Part 4

GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction

A new tech trailer for CryEngine 3 has been shown at GDC 2010. In this new tech trailer, Crysis 2 is used to show off CryEngine 3 and its amazing new features. The part of the tech demo we are interested in is called “Destructible Worlds” where some awesome physics based destruction is shown. The video shows “Procedural Destruction”, “Integrated Physics” and “Procedural Deformation”. Check out the video embed below to see these amazing physics features in CryEngine 3 for yourself.

This is pretty exciting to see the physics and destruction of CryEngine 3, we have been excited about CryEngine 3 and Crysis 2 since it was announced that Cryengine 3 will be using a custom made in-house Physics Engine and not using Havok Physics or PhysX Middleware. According to Crytek founder Cevat Yerli “The in-house creation allows the destruction of almost any object (trees, vehicles or buildings)”.

From the CryENGINE® 3 – Specifications Page:

  • Integrated Multi-threaded High Performance Physics Engine
    CryENGINE®3 physics can be applied to almost everything in a game world – including buildings, props, trees and vegetation – to model realistic reactions to forces such as wind currents, explosions, gravity, friction and collisions with other objects. All this can be done without the need for external middleware.
  • Interactive & Destructible Environments
    All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth and soft body physics). This allows procedural destruction and deformation of as much of the
    environment as the game requires. All broken objects and parts can be interactive, with realistic properties such as mass or buoyancy applied to all kinds of debris.
  • Advanced Rope Physics
    Bendable vegetation that responds to wind, rain or character movement, realistically interactive rope bridges and physically driven creature tentacle animations are just some of the uses to which Crytek has put its rope physics technology.


Read more about CryEngine 3 here.


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