If this is true that AMD GPUs will be used for all of the next generation consoles then this could possibly spell certain doom for PhysX or force NVIDIA to port it OpenCL or make it CPU accelerated only. Since GPU accelerated PhysX requires a CUDA capable NVIDIA GPU there would be no way for developers to implement GPU PhysX into their games on consoles that use AMD GPUs. They could always use the CPU Accelerated PhysX like it is done now with many titles but with NVIDIA continuing to push GPU accelerated PhysX for games this will no doubt means an uncertain future for PhysX.
What looks to be a “done deal” at this point is that AMD will be the GPU choice on all three next generation consoles. Yes, all the big guns in the console world, Nintendo, Microsoft, and Sony, are looking very much to be part of Team AMD for GPU. That is correct, NVIDIA, “NO SOUP FOR YOU!” But NVIDIA already knew this, now you do too.
This is pretty cool. Apolo Studios has uploaded a nice video demonstrating the PhysX integration into their Apolo Rendering Engine. Nothing we have not seen before but good to see Physics being implemented into more engines. You can find out more about Apolo Studios and their Rendering Engine here.
Apolo Studios framework integrates the physics library PhysX from NVIDIA, what coupled with the rendering tech, makes an incredibly powerful system to simulate real time physics in photorealistic scenes.
This is a video of the new Torque 3D South Pacific Foliage and Physics demo that GarageGames has released to show off the new features of Torque 3D 1.1. The demo is a tropical island you can run around and play around with the different PhysX features that you could implement into a game with Torque 3D. It has some pretty cool PhysX objects you can destroy and fluid physics for the water that can float and carry away the PhysX objects down a stream in a realistic manner. Check it out below and download it from here.
PhysX — Torque 3D comes with an out-of-the-box PhysX integration on Windows which
includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and
destroyable joints.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More