YouTube user sir0wnsalot has made a very nice video showing off the Torque 3D PhysX demo on his system running a Hyrbid PhysX setup. Sirownsalot uses an ATI Radeon 5850 as his main graphics renderer and an Nvidia 8400GS as a dedicated PhysX card to offload the PhysX calculations. Check out the video below. For more information about the Torque 3D engine that uses the PhysX SDK to add PhysX into the development of games check out the Torque 3D website here.
YouTube user cronicash08 has rendered and uploaded a pretty cool video showing a simulation of a grenade detonating and destroying a wall. A second explosion is simulated to show off a debris shift to show that all of the debris created from the explosion reacts based upon physics.
Pretty cool stuff, I can’t wait until the day when we see stuff like this in video games. Imagine having effects and physics like this in a Battlefield style game!
NVIDIA has updated the PhysX fluid Demo to 1.0.1.3. The demo is basically a demo to show off PhysX based water or the more technical term, Smooth Particle Hydrodynamics (SPH). This is a great little program( less than 20MB) that can be used to quickly test out a new PhysX setup such as a dedicated PhysX card or a Hybrid ATI and NVIDIA PhysX setup. Using a simple toggle you can easily switch between Hardware(GPU) and Software(CPU) PhysX to not only to see if your dedicated PhysX card is working but to also see how a GPU helps improves PhysX performance. When I am installing a new PhysX setup I always install this program along with PhysX FluidMark to make sure everything is up and running properly.
You can download the demo here from the NVIDIA Power Pack page and in the event that it is not working PhysXinfo.com always has the latest PhysX Files. You can download it here.
From NVIDIA:
Fluids: Technology Demo
The primary purpose of the NVIDIA® PhysX™ technology Fluid Demo is to illustrate Smooth Particle Hydrodynamics (SPH). The demo contains two different scenes, the Outdoor and the Logo Scene.
Outdoor Scene
This scene showcases SPH fluid flooding an outdoor area. As soon as the demo is started, a flood occurs and interacts with a stack of rigid bodies. Switch from dark water to clear water, to oil, or just show the real nature of fluids: spheres.
New Updates to 1.0.1.3:
Updates in this release:
1. Allocate only 64MB of VRAM heap instead of 128MB
2. Adjusted text output to not conflict with the PhysX Visual Indicator
3. Added option to toggle the display of all text (in screen space) on/off.
If you have never seen this demo before the below video from NVIDIA shows the demo in action.
toutagamon has posted an impressive video to YouTube showing his rig running the latest version of PhysX FluidMark 1.2.0 that supports multi-threaded CPU PhysX. He starts by showing off FluidMark running without multi-threaded support then enables it in FluidMark so you can see the difference. Check out the video below and be sure to check out his YouTube page.
PHYSX FLUIDMARK 1.2.0 BENCHMARK WITH AND WITHOUT MULTI THREADED CPU PHYSX 1920X1080 ATI 5850 CORE I7 860
Ok here we have the latest version of Fluidmark. What is so special about this version, is that it supports CPU multi threaded PhysX calculations.
This video consists of two parts. First part without multi threading and second part with multi threading enabled. Notice the huge difference. Not the framerate difference. The SPS difference that is shown at the end of each test. The SPS value, is what is of interest here.
Now imagine how much faster games could run, even in ATI cards, if they used multi threading cpu PhysX calculations. Nuff said….!