YouTube user ThatsPie has made a pretty cool video showing off the PhysX in Torque 3D. This is a completely new video not from the Torque 3D demos we have seen before. Check it out below. If you are interested in the Torque 3D engine and its PhysX, be sure to check out our Torque 3D Pacific Physics (PhysX) Demo and Video from the Pacific Demo available on the Torque 3D website.
The news that the next-generation Xbox will be using an AMD GPU is important to us because this would mean an uncertain future for GPU PhysX. If these rumors turn out to be true, we could see PhysX ported to OpenCL or run strictly on the CPU, both of which would be good for gamers as more developers would take advantage of PhysX and we could see an end to the need for hybrid PhysX setups and GPU accelerated PhysX features that do not run on AMD GPU’s.
We are excited about the next-generation consoles either way in hopes that with more powerful hardware we start to see more developers make games with more physics features on a larger scale.
Now this is pretty cool and should be of some interest to developers working to implement physics into their games. Dushan who is the new engine programmer for Natural Selection 2 has been working on physics related optimizations for the game. One day while the developers “were looking at the physics in summit and discussing various ways to improve physics performance,” they started to film this video. The video shows one of the development tools that they use and an interesting view shows off the physics (PhysX) instances that were put into each level compared to the rest of the objects that make up the level. Check out the video below.
Natural Selection 2 uses CPU PhysX as confirmed in the NS2 Q&A #2 you can read here for more technical info about the game.
From what I’ve heard you’re using PhysX. Assuming that’s true: As I have a AMD Radeon card that feeds the rage guy inside of me.
We do use PhysX but we don’t initialize it to use hardware acceleration. You’ll have exactly the same experience regardless of what kind of hardware you have (we primarily have ATI hardware in our office). I’ve often seen people on the forums cite articles about how NVIDIA has cobbled the software PhysX engine, but in my experience the performance of PhysX is better than other software engines like Bullet.
I was pretty excited this past week to hear the rumor from hardocp that AMD will be the GPU choice on all three next generation consoles. This is pretty big news for game physics as it puts NVIDIA and the future of PhysX in a tough spot. Now hardocp is reporting that that the CPU in the next-gen Xbox may be an AMD Fusion Bulldozer variant APU instead of the reported IBM cell processor. Not only is this a huge win for AMD if it is true but it could also mean a HUGE win for video game physics. If a Bulldozer Fusion APU with integrated Radeon graphics was used as the main CPU and paired with a discrete GPU, it could possibly leave the on-board GPU to be used exclusively for OpenCL physics processing.
We reported earlier this month in our “E3 Rumors on Next Generation Console Hardware” article that Microsoft’s next-gen Xbox would likely be sporting a new IBM cell processor, although we did suggest that was not written in stone. We are hearing this week that AMD has very likely locked up the whole shebang with a Fusion Bulldozer variant APU. This of course will be a huge win for AMD.
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes
I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More
Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More
Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects beingRead More
An interesting rumor has surfaced this past week that Microsoft is developing two next-gen Xbox 720 consoles. According to the rumor on TECHSPOT, Microsoft “is said to be developing an entry-level system as well as a true next-generation hardcore gaming console.” What is important to us for the future of physics is the reports thatRead More
I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some moreRead More
Ever since we posted the Battlefield 3 Physics and Destruction Videos with the BF3 destruction video showing the Antenna in Caspian Border coming down we have been wondering how to do this or when it would be allowed through a patch. Today we have learned through an awesome YouTube Video that the main Antenna canRead More
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