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VI-Navigator: AI and Destructible Environment Physics Navigation Demo

Now this is interesting. VI Technologies Inc is working on an AI engine that can navigate destructible environments as they are changed in real time. So when the physics or destruction in a game changes the placement of physics based objects the AI detects this and can navigate around it in real time. Hard to explain but the video is pretty self explanatory and gives good examples pretty cool stuff. Check out the video below and the VI Technologies website here.

VI-Navigator: AI and Destructible Environment:

This movie demonstrates how VI-Navigator leverages the power of a physic engine (PhysX in this case) to compute AI and animation information every frame with a fairly low and continuous CPU requirement. This demo show case the runtime computation of the navigation surface and terrain information in a dynamic obstacles environment. No pre-computed information or tool was used. All the terrain information is shared across all agents and additional characters would only require additional rendering computation. The integration of VI-Navigator into any physic engine or destructible environment technology is extremely easy and based on the implementation of a single function. Runtime computation of terrain information is the future of real time simulation; the lack of tool and pipeline requirements speeds up the production process and reduces dramatically the production cost.

From VI Techologies.

C4 Engine Physics – Destructible Environment & Buoyancy Tests

mfsksa who has been playing around with the Unreal Development Kit and Apex PhysX is also into the C4 Engine Game Engine and its supported physics. he has made a couple of cool video showing off destruction and buoyancy physics that the C4 Engine is capable of. Check them out below. If you want to find out more about the C4 game Engine check out the main website here.

From the C4 Game Engine Overview:

The C4 Engine is a comprehensive suite of robustly implemented game programming tools for the Windows and Mac OS X platforms. Not only is it a powerhouse of a 3D graphics engine, but it also includes integrated support for physics, audio, networking, input devices, resource management, and much more.

Physics

•Rigid body simulation.

•Real-time cloth simulation.

•Continuous collision detection.

•Contact forces and friction.

•Precise buoyancy forces.

•Customizable force fields.

•Joints (spherical, universal, discal, revolute, cylindrical, and prismatic).

•Full networking support.

Mars GPU PhysX Benchmark

There is a pretty cool new PhysX GPU benchmark you can download from a new third person shooter being developed by Epic games in China called Mars.The game and demo implements GPU PhysX effects on a pretty large scale with everything from fluid, particles, cloth, smoke, and destruction. You can find out more info from Geforce.cn and the games website. The level in the benchmark is called Global Mission and shows off the entire range of PhysX effects that are implemented into the game. Check out a video of the demo below.

Download and more info:

http://www.geforce.cn/whats-new/articles/qqsm-benchmark
http://www.qqsm.com/v5/benchmark.html

Arma 3 Will Implement PhysX for in-game Physics

Bohemia Interactive has announced that Arma 3 will be coming to the PC in the summer of 2012. I was pretty excited to hear this news along with the news that they will be keeping Arma 3 a PC exclusive title but what even more exciting was the news that Arma 3 will be implementing the PhysX engine for in-game physics. There is not much information yet about the exent to which PhysX will be used but on the website and the announcement it says that PhysX will be used for “Physical Simulation & Improved Animations – Take advantage of PhysX™ supported vehicle simulation, in-game interactions and the revamped animation system.” GameSpot’s live camera 1 at Bohemia Interactive’s booth at E3 2011 also has some great in-game footage of the game and it shows a test area with PhysX based objects and vehicles interacting with each other. Check out the video below (embedded to start at the physics part) and be sure to keep checking back in here for more information on Arma 3 and the PhysX/Physics news for it.

Bohemia Interactive Arma 3 Announcement:

Prague, Czech Republic 19th May – Bohemia Interactive, the award-winning independent Czech development studio, is pleased to announce the development of Arma 3, the brand new instalment in its series of critically acclaimed realistic military simulators. Combining over 10 years of experience, building upon the strength of its predecessors, and set in the most detailed environment of the series to date, Arma 3 offers gamers radical engine improvements and a unique sandbox-style military gameplay experience. The next chapter of this stunning military simulation game is scheduled for release exclusively for PC in Summer 2012.

Some of the key features of Arma 3 include:

* Single-Player Campaign – Evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
* Vehicles & Weapons – Control a multitude of aircraft, vehicles and ships with accurate simulation; shoot anything from pistols to sophisticated weapon platforms.
* Customizable Soldier Load – Choose your uniform; assemble your weapon kit; change your load-out; get loaded up.
* Physical Simulation & Improved Animations – Take advantage of PhysX™ supported vehicle simulation, in-game interactions and the revamped animation system.
* Rich & Authentic Environment – Explore an unsurpassed military combat experience set on an authentic Mediterranean island modelled from real geographic data.
* Multiplayer Gameplay – Experience both cooperative & competitive scenarios with the full support of dedicated servers for both Windows and Linux.
* Completely Extensible & Moddable – Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.

E3 2011 – ARMA 3 (In-game footage, etc.):

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