A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysX is used for more than just the vehicles and we see some cool building destruction and more. I will definitely be keeping and eye on Arma 3 this week during E3.
Just before we’re loading up and shipping out to LA, to exhibit our game at E3 2012, here’s a little sneak preview on what to expect!
Check out our website for all the intel on A3′s attendance at E3 2012:
About Arma 3
The most authentic, diverse and open tactical military shooter series — returns to PC. Providing an unrivalled combat gameplay experience in an unparalleled military sandbox, Arma 3 sends you to war.
Now this is interesting. VI Technologies Inc is working on an AI engine that can navigate destructible environments as they are changed in real time. So when the physics or destruction in a game changes the placement of physics based objects the AI detects this and can navigate around it in real time. Hard to explain but the video is pretty self explanatory and gives good examples pretty cool stuff. Check out the video below and the VI Technologies website here.
VI-Navigator: AI and Destructible Environment:
This movie demonstrates how VI-Navigator leverages the power of a physic engine (PhysX in this case) to compute AI and animation information every frame with a fairly low and continuous CPU requirement. This demo show case the runtime computation of the navigation surface and terrain information in a dynamic obstacles environment. No pre-computed information or tool was used. All the terrain information is shared across all agents and additional characters would only require additional rendering computation. The integration of VI-Navigator into any physic engine or destructible environment technology is extremely easy and based on the implementation of a single function. Runtime computation of terrain information is the future of real time simulation; the lack of tool and pipeline requirements speeds up the production process and reduces dramatically the production cost.
The C4 Engine is a comprehensive suite of robustly implemented game programming tools for the Windows and Mac OS X platforms. Not only is it a powerhouse of a 3D graphics engine, but it also includes integrated support for physics, audio, networking, input devices, resource management, and much more.
•Rigid body simulation.
•Real-time cloth simulation.
•Continuous collision detection.
•Contact forces and friction.
•Precise buoyancy forces.
•Customizable force fields.
•Joints (spherical, universal, discal, revolute, cylindrical, and prismatic).
There is a pretty cool new PhysX GPU benchmark you can download from a new third person shooter being developed by Epic games in China called Mars.The game and demo implements GPU PhysX effects on a pretty large scale with everything from fluid, particles, cloth, smoke, and destruction. You can find out more info from Geforce.cn and the games website. The level in the benchmark is called Global Mission and shows off the entire range of PhysX effects that are implemented into the game. Check out a video of the demo below.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More