THINQ had a very interesting talk with AMD’s senior manager of developer relations, Richard Huddy. Richard says that developers are implementing PhysX into their games simply for the cash, Richard explains,“They’re not doing it because they want it; they’re doing it because they’re paid to do it”. Richard also states that he is very confident about “AMD’s open approach to GPU-accelerated physics as an alternative, and thinks that it will eventually force PhysX to join GLide and A3D in the proprietary API museum”.
This is very interesting news and good for games and physics development. Here at GamePhys we don’t really care which video game physics engine eventually becomes standard in video games and video game development. Physics is no doubt the next big thing in gaming and will really change the way we play games, whether it is PhysX, Havok, or AMD’s upcoming solution we are just exciting that this battle is really heating up and hope to see more cool video game physics developments in the near future.
From THINQ:
Speaking to THINQ, AMD’s senior manager of developer relations, Richard Huddy, said: “What I’ve seen with physics, or PhysX rather, is that Nvidia create a marketing deal with a title, and then as part of that marketing deal, they have the right to go in and implement PhysX in the game.”
“They’re not doing it because they want it; they’re doing it because they’re paid to do it. So we have a rather artificial situation at the moment where you see PhysX in games, but it isn’t because the game developer wants it in there.”
In fact, Huddy reckons that no developers outside Epic genuinely wanted to implement GPU-accelerated PhysX in their game. “I’m not aware of any GPU-accelerated PhysX code which is there because the games developer wanted it with the exception of the Unreal stuff,” he says. “I don’t know of any games company that’s actually said ‘you know what, I really want GPU-accelerated PhysX, I’d like to tie myself to Nvidia and that sounds like a great plan.’”
Read the rest of the article here at THINQ.



