Phymec is making some cool physics tools for Bullet Physics and Blender to enable some awsome fracture and destruction effects. Two awesome videos showing this off have been uploaded to YouTube. The first shows off the creation of the fracture objects in Blender and the newer video is an awesome collection of fracture objects being destroyed. Check them out below and check out his YouTube page for more awesome videos. This is some pretty awesome stuff. I can’t wait until we see this level of destruction and physics in games. Imagine Battlefield 3 with every objects being destructible like this.
All scenes rendered using the 100% OpenCL (xPU) accelerated SmallLuxGPU v2 (PathGPU2) render engine in SLG Live! mode, typically @ 20 secs/HD frame, no delay between frames. Only de-noise in post.
Glass on ground flicker rendering issue is likely simply due to coincident surfaces; unfortunately I didn’t notice until after it rendered, sorry.
(BTW David Bucciarelli has created a real-time OpenCL path tracing game, check it out: http://www.youtube.com/watch?v=Dh9uWYaiP3s)
All done on the same old home PC running Windows 7 64-bit on Intel i7 720 CPU and two AMD HD4890 GPUs.
The Native Client module executed in this page runs a basic C++ Bullet Physics simulation.
Use the mouse wheel for camera zoom and left mouse button to pick and drag objects. The test embeds a Blender 3D .blend file and it can also load a local .blend file. This is an unmodified version of the Bullet C++ library using the premake build system. See the source code at http://github.com/erwincoumans/experiments.
Check in the Chrome “About Box” that you are using version 15 or later (if not see http://www.chromium.org/getting-involved/dev-channel)
We have posted before about some cool Minecraft Physics mods like the Minecraft with jBullet Physics and the concept video showing off Minecraft + Bullet Physics which are really cool. Now Benjamin “begla” Glatzel has started working on a new “Minecraft-like open source project,” that has implemented Bullet Physics for some cool physics effects on the individual blocks. Check out the video below showing it off and be sure to check out the official Blockmania website.
Blockmania is an open source project started by Benjamin “begla” Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft.
Blockmania (Minecraft-like open source project) – Waving grass and Bullet Physics integration:
Now this is pretty cool. There are some new technology preview videos out showing off the different physics features of the new Momentum 2.5 engine which is a high speed multi-physics simulator that uses Bullet Physics and can be used with Autodesk Softimage 2010, 2011 and 2012. Pretty cool stuff. Find out more about it at the Exocortex Technologies Momentum page and check out the video below showing off Fracture physics.
This video demonstrates the new dynamic fracturing options for the Momentum 2.5 update.
Exocortex, in collaboration with Helge Mathee, is pleased to announce that Momentum 2.0, the ultimate high speed multi-physics simulator, is now immediately available for Autodesk Softimage 2010, 2011 and 2012.
Exocortex Momentum 2.0, because it relies on the industrial strength Bullet physics framework, provides robust support for Rigid Bodies, Soft Bodies, Cloth, Ropes, Constraints, Interactions and Attachments.
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More