I posted about this awesome level several months ago – Some Cool NVIDIA APEX Physics Tests Done with the UDK now mfsksa, who is the creator of this level, has given me the UDK files required to play the Apex PhysX test level he made. I made a cool video showing it off some more and showing how each object on the map is made of more smaller PhysX objects that once destroyed can be further manipulated and moved around. Be sure to check out his YouTube channel http://www.youtube.com/user/mfsksa
System Specs used in this video, This is my main gaming rig:
Windows 7 PRO 64 bit
Intel Core i7-920 (stock speeds)
ASUS P6T Deluxe V2 LGA 1366 Intel X58 ATX Intel Motherboard
G.SKILL 6GB (3 x 2GB) 240-Pin DDR3 Memory
EVGA GeForce GTX 460 (Fermi) Superclocked EE
Nvidia GeForce 285.38 BF3 Drivers
OCZ Vertex II SSD
Samsung 245BW
Now this is some impressive work. XPWindman is working on a PhysX and Unreal Development Kit project for his school graduation project using “UDK + Speedtree + APEX physx LAB.” To demonstrate Apex PhysX and destruction he has made a massive floating temple like level in the UDK and every object is a PhysX object that can be destroyed and broken apart. He has uploaded a series of videos to YouTube showing this level off with its impressive Apex destruction. Check it out below and be sure to follow his YouTube page for more videos of this.
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster has given me the files required to play and edit these levels in the Unreal Development Kit. My system runs this level a lot faster than his machine so I decided to make a cool video showing it off. I tried to focus on how each individual brick is an actual PhysX object that can be further manipulated after the initial destruction and reacts to every other brick around it. Pretty awesome stuff. Imagine if the buildings in BF3 had this level of detail and physics for the destruction? Check it out below.
PC Games Hardware has done a nice technical interview with Markus Mäki, Chief Technical Officer at Remedy about the upcoming PC version of Alan Wake. The interview covers the details about the Alan Wake engine and how a lot of the settings can be turned up for the PC version. What is interesting to usRead More
NVIDIA has released PhysX System Software Version 9.11.1111 that includes a few bug fixes like a “bug that caused cloth(paper) to jitter in Batman Arkham City” and Updated SDKs for Alice 2 and other 2.8.4 applications. You can download it here. From the NVIDIA PhysX System Software Download Page: Release Highlights: Includes the latest PhysXRead More
Now this is pretty cool, YouTube user erwincoumans is working on a OpenCL based GPU rigid body pipeline simulation that runs on the new AMD Radeon 7970. This simulation uses the massive GPU power of the new AMD Radeon 7970 to simulate 110K rigid bodies in real-time. Pretty impressive stuff. Check out below and beRead More
We have been waiting for the next-generation consoles to see physics in games implemented more and not just the simple eye candy we have been seeing. With rumors that the next-generation consoles are still a long ways off this could be a long wait. But maybe not, Maximum PC has run an interesting article titledRead More
If you have been thinking about getting a cheap NVIDIA card as a dedicated PhysX card to go along with your AMD video card you may want to check out this HD 6970 + Dedicated GT 430 Hybrid Physx Mini Review thread over at hardforums. Hardforum member N1GHTRA1N has done a very in-depth review andRead More
YouTube user ThatsPie has made a pretty cool video showing off the PhysX in Torque 3D. This is a completely new video not from the Torque 3D demos we have seen before. Check it out below. If you are interested in the Torque 3D engine and its PhysX, be sure to check out our TorqueRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a Voronoi Fracture and destruction demonstration that has some very cool destruction and PhysX effects. Once again he has given me the filesRead More
Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More
I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More
Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More
The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More
With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More
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