A nice PhysX comparison video featuring the new Batman Arkham City game has been uploaded to the official PNY YouTube channel. The video looks to be a promotional video from NVIDIA showing off the graphics capabilities of the latest GTX cards. The video features in game footage from Batman Arkham City and PhysX comparison side-by-side shots showing what the game looks like with PhysX on and PhysX off. If you don’t already know, Batman Arkham City makes extensive use of PhysX. PCGamesHardware.com recently did a nice technical interview detailing the PhysX use in the game – Batman Arkham City: Technical advantages of the PC version – DX11 tessellation and more.
PNY: See How GeForce GTX Series Graphics Cards Improve Your Gaming Visuals:
Autodesk has posted their presentation from Siggraph 2011 showing the latest advances in PhysX and Apex technologies that can be used with Autodesk 3DS Max and Maya using the PhysX plug-ins. Check it out below. The video is over 20 minutes long detailing all the different PhysX and Apex features such as Cloth and Destruction.
From Autodesk The Latest Advances in NVIDIA PhysX / APEX Technology:
nvidia PhysX lab (apex destruction),UDK Epic games.Apex LOD Resoure budget set low (400).This makes it less expensive,so no lag but the chunks are removed one by one when budget limit has been reached.A particle emitter has been added so this wall is smoking (thanks to NvidiaApexDeveloper for the tip.)
Since PC GAMER Confirmed Improved PhysX in Batman Arkham City we have been looking forward to Batman Arkham City and its PhysX Features. Now PCGamesHardware.com has done a nice technical interview with Ben Wyatt, Technical Director at Rocksteady Studios and talks the PC advantages of Batman Arkham City such as DX11, GPU Powered PhysX and much more. Check it out here.
PCGH: Will the PC version of Batman: Arkham City like Batman: Arkham Asylum utilize Nvidia’s PhysX API including support for Physics calculated on the GPU?
Ben Wyatt: Yes. Like Batman: Arkham Asylum, the PC version of Batman: Arkham City will feature realistic smoke, debris, leaves, and paper using GPU PhysX. There will also be features not seen in Batman: Arkham Asylum including clothing on characters.
PCGH: Which of the different APEX modules do you use (Apex Clothing/Particles (Destruction/Turbulence for fluids)? Can you give a short description where in the game APEX will be applied?
Ben Wyatt: APEX destructibles are used in the PC version for breakable elements in the game including breakable walls and objects that get thrown during fights. APEX clothing is used in the PC version for several of the characters you’ll encounter in the game and for simulating effects like paper and leaves. APEX clothing was also used for many of the cutscenes which can be seen on all platforms.
PCGH: What are the visual differences between physics calculated by CPU and GPU (via PhysX/APEX)?
Ben Wyatt: The extra PhysX effects in the PC version of the game add another dimension of realism to the game. When fighting as Batman or Catwoman, you will see walls break into splinters, paper and debris get kicked up, smoke respond realistically, and clothes on the thugs you fight.
PCGH: Are there any features that players without an Nvidia card will miss? What technical features cannot be realized with the CPU as “physics calculator”?
Ben Wyatt: All PhysX and APEX features can be run on the CPU or an NVIDIA GPU, but you can expect the game to run much slower without NVIDIA GPU acceleration when the additional PhysX effects are enabled. An NVIDIA GPU is recommended for all the additional PhysX features.
PCGH: Do you plan to use the latest PhysX SDK 3? Which advantages do you see compared to previous versions?
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More
PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More
I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More